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If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
Originally posted by Kaeko
As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.
Re: Thinking of quitting WoW for FFXI? Check here.
Hmmm I must say I'm semi against this thread, it's posted in a pro-ffxi community, not to say it's opinions aren't valid, I strongly believe both of them. Well from my own experience I've played both games (subscribe to both still). Though some of your comments are abit overkill when talking about WoW, firstly concerning the undead race, if you had followed Warcraft lore you would have known why they are referred to as humanoids, I will explain this swiftly (don't wish to go in to details) to avoid any confusion, the undead leader Sylvanas rebelled against the Lich King and her followers (the undead you can play as in WoW) were those who still had a sole (hence why they are referred to as humanoids). Also two of the cons you forgot to mention were the annoying 20 - man & 40 - man endgame instances, I've participated in all instances (with the exception of Black Wing Lair). And concerning immature behavior, I must say that's from server to server, I've played since closed EU beta, and started my char on the shadowsong server 10 mins after retail launch, most people then and now are very nice people, also what you said about party dynamics is half true, yes it is possible to solo all the way to Lv. 60, however most people won't do that 2nd'ly ones you hit Lv. 60, if you haven't learned any party dynamics well then you will, considering every single endgame instance is either 5-man, 10-man, 15-man, 20-man or 40-man. Especially the 40-man instance requires an extreme level of cc (crowd control) and team play.
Never the less I personally am against the 40-man instances since it limits that part of endgame content to Elite guilds or guild Alliances, my own server has at this current moment about 3-4 guilds & 1-2 guild alliance doing Molten Core, only one guild on my server is able to do Black Wing Lair. To come to the point those who say the endgame content of WoW isn't challenging is highly mistaken, but personally I decided to reduce my playing time considerably since I find the 40-man instances unfair for the general population. Also for the person saying that they constantly nerf classes, well tbh I think you should think threw why they've done it? They have modified classes in each patch either nerfing something or improving something, for the share purpose of class balance in the game avoiding one single über overpowered class, surely you can understand that. Also when you say there is to few classes to chose by, your still talking complete gibberish, every single class has a 3 page talent three there is no priest, warrior, druid, mage, warlock, shaman, rogue, paladin alike, every single person in the game is unique in the way they combine their playing style with their talent three, I.e. my 2nd char was a "shadowpriest" A Priest I've spent most of my talents on the shadow talent three. Well I'm not here to say everything is fine and dandy in WoW, I just wish to clarify certain things.
The sole reason I went back to FFXI is since I never got to the endgame content in FFXI last time I played, this time I'm really aiming at it.
-----------------------------
My weekly Latin quote:
"Estne volumen in toga, an solum tibi libet me videre?"
Is that a scroll in your toga, or are you just happy to see me?
Re: Thinking of quitting WoW for FFXI? Check here.
There's still cookie cutter builds to follow for each class. Nobody wants a feral Druid, or shadow specced Priest. Nobody wants a defense specced warrior, because an arms specced with a shield will still do better.
I didn't do any raids in WoW. Once I hit 60 I quit, it was too much disappointment. I looked around and wondered how the hell these other people made it this far, but then I realized I made it that far with little challenge. The instances I did do were retarded. The challenge was basically Blizzard throwing handfuls of monsters at you over and over. Nothing special, nothing different, just tedium.
I got the same feeling when I got my Grey Chip solo as when I hit 60 in WoW. Not that impressive.
Re: Thinking of quitting WoW for FFXI? Check here.
Originally posted by Impaction
There's still cookie cutter builds to follow for each class. Nobody wants a feral Druid, or shadow specced Priest. Nobody wants a defense specced warrior, because an arms specced with a shield will still do better.
I didn't do any raids in WoW. Once I hit 60 I quit, it was too much disappointment. I looked around and wondered how the hell these other people made it this far, but then I realized I made it that far with little challenge. The instances I did do were retarded. The challenge was basically Blizzard throwing handfuls of monsters at you over and over. Nothing special, nothing different, just tedium.
I got the same feeling when I got my Grey Chip solo as when I hit 60 in WoW. Not that impressive.
You don't know how wrong you are there, I'll just mention the usefulness of a shadowpriest in Molten Core, they have a talent which stacks up to 5 times (each spell casted so 5 spells is simply enough to max if you got 5 / 5 talents) Basically if you got 2x Shadowpriests in your raid then both of them would add a bonus of 15% shadow dmg (for a totall of 30%) on the m0b, which every single warlock would praise you for doing. Seeing as you never tried any of the endgame content I don't really consider your comment valid. Understanding and cooping with 40 people fighting together is extremely complex.
(Also to call feral druids useless is blasphemy and clearly shows you have no idea what you’re talking about).
And yes it is abit to easy to reach Lv. 60, but to say "how the hell people got there" is abit insulting towards others, in my opinion people reach Lv. 60 in different ways, and if your instance party's were retarded then plainly you had no team play experience, I sincerely encourage you to test the endgame content before coming with such accusations.
*note:* I'm not a WoW kamikaze fan, it's just that seeing people who don't know what they are talking about bash at a game which they never fully understood or comprehended is just wrong, I see the good intension of this thread. But feel too many opinions from people who don't really know the game destroys this discussion.
Re: Thinking of quitting WoW for FFXI? Check here.
IMO, the only things that FFXI does better than WoW is...
AH implementation (as opposed to economy; which IMO are both quite borked, but moreso in FFXI due to the dearth of buyable/sellable end game loot), Been able to have multiple linkshells (as opposed to the whole guild/linkshell implementation which is much superior in WoW), art style (full koenigs really is a beautiful thing; Tarus > gnomes, Galkas > Orcs, Trolls, Tauren), job system; having a subjob is nice, but the nicest thing is that you can keep characters and change jobs.
Weaponskills are also a nice bit of flourish that I miss...
other than that though, WoW generally represents more variety. And better balanced variety at that (and it seems as, in typical Blizzard fashion, criticisms are taken onboard and aspects of game balanced accordingly, even if it is at a glacial rate, so that after a while, you have an extremely polished product that millions upon millions of players have beta tested).
Re: Thinking of quitting WoW for FFXI? Check here.
WoW only allows one main craft. FFXI allows you to get to at least 60 in all crafts, not couunting fishing, so you can make various sets of armor and weapons on your own. WoW gives you one main craft and you can do all of the 3? sub crafts. (Maybe its only 1 actually i cant even remember now ><)
Re: Thinking of quitting WoW for FFXI? Check here.
Well, Zap, i'm just super happy to see you still wander here. Funny thing how you thought a long time ago WoW was 100% better than FFXI and that of all things had a better guild/clan system. Anyway... its pretty clear to me at least, FFXI has content for all levels... what do you mean balanced variety? variety of what exactly? Content? What do you mean in balanced in that sense?
Double Post Edited:
When you said "Only things"... you forgot to include Partyings and storyline. One can make an arguement for end-game content, but that wouldn't be my style... imo FFXI has more content for level 75s and level 50s each than WoW has altogether.
Last edited by Blood Red Poet; 09-27-2005, 12:29 PM.
Reason: Automerged Doublepost
Re: Thinking of quitting WoW for FFXI? Check here.
Originally posted by jeffos
WoW lets you have 2 main crafts, and you can have any amount of the secondary crafts like first aid.
And you can cap a craft in no time... no exactly in the least bit fun.
WoW does have it's ups but for me it was moreso downs...
Things I liked/disliked...
1) Community, this has been covered before... but why not again? After leveling over 40 levels in WoW I found that I had made few/no friends...not like in FFXI where you can really make some good friends..
2) The cartoony graphic style was very well done, however the character models and mob animations were really lacking for me. I had a lot of trouble making a character that actually looked, well, cool.
3) Gold was incredibly easy to attain... I had 50-60G by the time I was LV26.
4) The Quest system was really cool as it helped you go from town to town... but it got too repetitive; if we had a REAL story, this system would have appealed to me a lot more.
5) As a Rouge, I had A LOT of fun. Seriously, there was nothing more satisfying than using stealth, sneaking behind an unsuspecting Horde Member and beating the piss out of them. I actually felt like a theif/rogue unlike how I do in XI.
6) Instances... cool idea... but Deadmines got old after the second time I failed. Some of the people were so fucking dumb.. and made it incredibly hard to get it done.
Re: Thinking of quitting WoW for FFXI? Check here.
Originally posted by Magnus
You don't know how wrong you are there, I'll just mention the usefulness of a shadowpriest in Molten Core, they have a talent which stacks up to 5 times (each spell casted so 5 spells is simply enough to max if you got 5 / 5 talents) Basically if you got 2x Shadowpriests in your raid then both of them would add a bonus of 15% shadow dmg (for a totall of 30%) on the m0b, which every single warlock would praise you for doing. Seeing as you never tried any of the endgame content I don't really consider your comment valid. Understanding and cooping with 40 people fighting together is extremely complex.
(Also to call feral druids useless is blasphemy and clearly shows you have no idea what you’re talking about).
And yes it is abit to easy to reach Lv. 60, but to say "how the hell people got there" is abit insulting towards others, in my opinion people reach Lv. 60 in different ways, and if your instance party's were retarded then plainly you had no team play experience, I sincerely encourage you to test the endgame content before coming with such accusations.
*note:* I'm not a WoW kamikaze fan, it's just that seeing people who don't know what they are talking about bash at a game which they never fully understood or comprehended is just wrong, I see the good intension of this thread. But feel too many opinions from people who don't really know the game destroys this discussion.
Pfft.. Feral druids blow. Don't try to sound smart or like you know what you're talking about because YOU don't. Getting to 60 is cake, which is why at least 60% of the people at level 60 are retarded. and of the other 40% atleast 30% are assholes. If by "endgame content" you mean the same 3 instances over and over just to get equipment ...so you can do the same 3 instances over and over faster, then he really didn't miss much. Sorry, but I'd perfer 2 extra holy priests over 30% shadow damage for our few warlocks. Not to mention it takes a debuff slot (Which shouldn't matter now since they increased the debuff cap).
Don't bash someone else for their opinions and act like you know what you're talking about sir.
Re: Thinking of quitting WoW for FFXI? Check here.
Originally posted by Keji
Pfft.. Feral druids blow. Don't try to sound smart or like you know what you're talking about because YOU don't. Getting to 60 is cake, which is why at least 60% of the people at level 60 are retarded. and of the other 40% atleast 30% are assholes. If by "endgame content" you mean the same 3 instances over and over just to get equipment ...so you can do the same 3 instances over and over faster, then he really didn't miss much. Sorry, but I'd perfer 2 extra holy priests over 30% shadow damage for our few warlocks. Not to mention it takes a debuff slot (Which shouldn't matter now since they increased the debuff cap).
Don't bash someone else for their opinions and act like you know what you're talking about sir.
Other then that your comment was complete nonsense and the fact I wasn't bashing out at someone just explaining how they were wrong I'm now going to explain you how you are wrong. Ok so I’ll go straight to the point:
Primary: Balance
Secondary: Feral
This is a pretty offensive set-up now and, possibly, the most versatile talent spec. You could tank well, and you could buff casters, as well as maintain decent casting ability combined with high armor. You get to sit back with the mages and blast away in PvE, while giving them an aura buff. High-level instances now have the advantage of Moonkin form which is a crit-focused DPS ranged attacker. With good gear (even with just blues) and a decent intellect level, a caster can expect a 25% crit chance with most spells, but a 35% or so crit chance with Rank 1 Moonfires. This means that "Nature's Grace" can proc numerous times to give Wrath a DPS of 340, not including any +spell damage bonuses. So, whenever you want an NG proc, just spam Rank1 MF for a cheap 25 mana... beautiful. A 340-ish DPS cap is still low for a DPS'er, but this is mitigated by your ability to take some punishment in Moonkin along with being able to un-Moonkin and heal, or un-Moonkin and shift to cat and do mana-free DPS while regen'ing. Having feral as a secondary does some pretty nice things to cat DPS as well, with slightly improved CP generation and a 6 DPS bonus (at level 60). And there is a talent to boost the minimum crit chance to 11%, which helps balance the fact that you'd probably be in spell crit gear. Of course, you still get the keep Feral Charge for PvP'ing goodness.
Also seeing as PvE isn't the only aspect of this game I've decided to mention PvP uses:
Moonkin form will be the new hunter killing method now. Ranged damage is only mitigated by armor, of which you'd have a ton of. And being able to stay in caster form allows you free access to sleep their pets, root them, and then nuke away in their dead spot.
Moonkin form might even help against getting jumped by rogues. Amazingly, it would only take 106 seconds to wear down a rogue with 3800HP and a Major Healing Potion by just using moonfire! Of course, you'd have to have a very high armor rating and you'd also be able to get a Wrath off during their kick cooldown. Nature's Grasp every minute would help too during times you need to heal.
Lastly, I'd have to say that, Hand of Edward the Odd will instill Realm-wide fear when wielded by a Moonkin druid. OoC procs and instant starfire crits would become the stuff of nightmares.
Advantages over other classes:
1) How nice is it to have a caster that can actually take more than 2 hits before dropping dead?
2) 75% damage reduction PLUS a decent AoE has untold applications, especially for main tanking or saving an aggro disaster.
So I'd like to point out don't come with accusations when you clearly don't know what the heck your talking about and again saying that Lv. 60 people are jerks is a very touchy theme seeing as it varies for server to server. The server I'm on actually has quite nice Lv. 60 people ^^
**Note**: when it comes to healers in our position we got more then enough priests or druids to spare in our 40-man and concerning DoT slots they are assigned accordingly to the use or need we have for certain m0bs / bosses in MC.
-----------------------------
My weekly Latin quote:
"Estne volumen in toga, an solum tibi libet me videre?"
Is that a scroll in your toga, or are you just happy to see me?
Re: Thinking of quitting WoW for FFXI? Check here.
Hahahah Druids are still weak man. Yay spam moonfire to NG so you can get higher dps wrath? But You're losing out on dps by spamming level 1 moonfire. You're not making any sense there. All druids can buff not only casters but everyone.. dont see what you're getting at. Druids don't keep hate well, and I'd much rather have a druid thats Resto/balance or vice versa. Besides for PvP I'd much rather have NS than useless feral form buffs.
Oh and going feral has nothing to do with taking more hits.. yay 5% more absorb! Better off going restoration for when the party/raid needs it. Besides casters shouldn't even be getting hate in raid instances...
You're post is 90% about BALANCE druids. Not feral, which is what I said sucks and what you said you'd prove doesn't.... Don't tell me I don't know anything about Druids yet you've done nothing to prove me wrong
Last edited by Keji; 09-27-2005, 05:02 PM.
Reason: Automerged Doublepost
Re: Thinking of quitting WoW for FFXI? Check here.
Heh, I'm a WoW player right now and an ex-FFxier. A friend recently came back to the game so I've been thinking about it lately... a LOT hence the reason I'm on these forums... On WoW I have 2 level 60 characters and I can say the end game is NOT fun. All you do is run the same instances over and over and over again in hopes of getting one or two items. The only reason I still play is over 10 friends IRL play, I feel like if I quit I will be abandoning them as I was the one who convinced all of them to play, one at a time. If FFXI didn't cost per month I would have been back here months ago and that is the only thing stopping me now.. I have a question or 2 though, when I quit I was a level 48 Thief and I remember classes like dragoon weren't needed at all as other classes like ranger or dark knight were much more effective in parties, is this still true?
I am a hardcore gamer, period. In my senior year at high school I am home at 1200 leaving me with 6 hours a day sometimes more to game. I feel like if I come back to FFXI the game will last me years. The other thing I loved about the ffxi community is the people. For some reason the people in FFXI are more friendly and a LOT more mature than in FFXI. This is because a lot of people that play wow are 12 and 13 year old kids. I remember in XI sure there were some immature kids, but not that many probably because they don't have the patience to play. Meh I'll probably sell my WoW account soon and quit, who knows maybe I'll drag a few friends with me :D
One last question, before I quit FFXI I sold my account. I still have the cd's and such so do I need to get another copy? A friend bought ffxi a while ago and quit after hitting level 4, he really hated the game so I could get his..
Re: Thinking of quitting WoW for FFXI? Check here.
Well you wont have your account obviously. You might be able to use your friends depending on how long ago he cancelled the account.
As far as DDs, RNG got a huge nerf and a lot of people have actually quit RNG (I know a lot at least, I can name 10 of the top of my head). DRK are still pretty heavy DDs but MNKs and WARs are the "new RNG" imo.
Re: Thinking of quitting WoW for FFXI? Check here.
Well thats good to know... one more question . One of the reasons I'm quitting WoW is that end game stuff is always run from about 6pm EST > 12AM EST. This is impossible for me to be there due to school and work. Being I can't enjoy end game content, there is nothing else for me to do in WoW except PVP and level alts. I've had enough of making alts and pvp got tired after a while... so is it possible to run high end stuff from say 3pm > 9pm (est)?
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