Seeing as how I've played both games, I will list the pros and cons of each game so that you may decide which game to play yourself, instead of making a new topic. I feel this should help people who are thinking about switching bandwagons. (I can see it coming!)
FFXI
Pros:
WoW
Pros:
These are all off the top of my head. Please feel free to contribute anything or argue for/against certain points.
Now for something completely new and interesting. I wrote something out that was really long and intellegent, but my mouse has a f*cking "Back" button on the side that I keep hitting and it wiped what I had written....... I'm going to paraphrase...
http://www.theoryoffun.com/theoryoffun.pdf
This is an extremely interesting, and what I feel to be spot on, theory about what we consider fun. I know it sometimes seems like common sense, but we aren't always so aware of our common sense. Must read!!!
There's a quasi-hypnotic state that people fall into that makes it seem like time has passed faster than it actually has. This is due to deep yet effortless involvement which can be found in almost every game but in different quantites. It's a lot more accessible in WoW due to the amount of mindless activites, whereas in FFXI you'll find most of the tasks require constant supervision. This excludes general melee and damage dealers, I've spaced out tons of times while playing Dragoon and still managed to remain active in skillchains. I believe people feel their accomplishments are enhanced by how long it took to complete, which is further enhanced by how long it felt it took.
Make sense? Yes? No?
FFXI
Pros:
- THIS: http://academ.hvcc.edu/~00663054/Recollection.wmv
- Over ten different job classes to play as, each offering a unique experience.
- Original races, including new takes on old races. Five in total.
- Incredibly deep backstory that you'll discover through missions and quests.
- Incredibly deep storylines that you'll discover as you progress including over fifteen unique stories.
- Vast world to explore with beautiful scenic views, including vast dungeons.
- Overall mature community, with the exception of natural drama queens who'd be problematic in any game they play.
- General respect between members of the same job. /salute
- Lower level players tend to look up to higher level players.
- Crafting systems that really make you work.
- Crafting systems that offer great rewards not found in stores or auction house.
- A lot more.
- Slow progression through the levels.
- Waiting for parties can last up to multiple hours.
- Terrible economies due to greedy players.
- A lot of end game drama between HNM LSs, but is avoidable.
- Gil seller witch hunts.
WoW
Pros:
- Instant Gratification
- What you put into the game you generally get out.
- A choice between normal and PvP servers.
- Quests that offer EXP as rewards.
- Quests all over the place that send you into instances all over the place.
- Fairly large, yet oddly diverse world.
- "Opposing Factions" style game play on PvP servers
- PvP centric arenas.
- A race named Undead that isn't actually considered Undead. (You wake up in a coffin!)
- Limited job classes to play.
- Too easy to max our your level.
- Terrible job class balance.
- Terrible racial feature balance.
- Instances get old after the second time around.
- Battlegrounds PvP arenas get old pretty quickly.
- Extremely immature community, which is only worse on PvP servers.
- Troll run forums.
- Blizzard regularly nerfs jobs, who's turn is it next? Why havn't they nerfed shamans yet?
- Terrible customer support as well as community relations.
These are all off the top of my head. Please feel free to contribute anything or argue for/against certain points.
Now for something completely new and interesting. I wrote something out that was really long and intellegent, but my mouse has a f*cking "Back" button on the side that I keep hitting and it wiped what I had written....... I'm going to paraphrase...
http://www.theoryoffun.com/theoryoffun.pdf
This is an extremely interesting, and what I feel to be spot on, theory about what we consider fun. I know it sometimes seems like common sense, but we aren't always so aware of our common sense. Must read!!!
There's a quasi-hypnotic state that people fall into that makes it seem like time has passed faster than it actually has. This is due to deep yet effortless involvement which can be found in almost every game but in different quantites. It's a lot more accessible in WoW due to the amount of mindless activites, whereas in FFXI you'll find most of the tasks require constant supervision. This excludes general melee and damage dealers, I've spaced out tons of times while playing Dragoon and still managed to remain active in skillchains. I believe people feel their accomplishments are enhanced by how long it took to complete, which is further enhanced by how long it felt it took.
Make sense? Yes? No?
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