Re: FFRep Translation Project.
Alu, Yea I finally came back to FFXI (it keeps calling me damnit! But, hey, that's a good thing hahaha)..
Viper, if you could send me a log from the EU version, that would be much appericated.
As it stands righ tnow, I'm prob. going to scrap the project and start over, I think currently its way too screwd up to even compile right, let me see if I can find something. =\.
Anyway, Yea, the code is written in C# (Pretty much C++ +Java made a baby I think is how to explain it anyway, crappy code in a crappy langauge).
Comments are written in Japanese, which take me awhile to translate.
Anyway, I'll post more tonight after I have a chance to dig though my coding files.
EDIT: The only thing I see wrong with doing this program now, is that FFIP Parser is almost as good as this now. The only thing i see this doing is making graphs. (Then again, I don't have the newest FFIP so I don't know what it does).
Alu, Yea I finally came back to FFXI (it keeps calling me damnit! But, hey, that's a good thing hahaha)..
Viper, if you could send me a log from the EU version, that would be much appericated.
As it stands righ tnow, I'm prob. going to scrap the project and start over, I think currently its way too screwd up to even compile right, let me see if I can find something. =\.
Anyway, Yea, the code is written in C# (Pretty much C++ +Java made a baby I think is how to explain it anyway, crappy code in a crappy langauge).
Comments are written in Japanese, which take me awhile to translate.
Anyway, I'll post more tonight after I have a chance to dig though my coding files.
EDIT: The only thing I see wrong with doing this program now, is that FFIP Parser is almost as good as this now. The only thing i see this doing is making graphs. (Then again, I don't have the newest FFIP so I don't know what it does).
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