It should be noted the difference between these two.
First, "Resolution" is the screen resolution (i.e. 1024x768) this is the most common setting in all games, i.e. most games allow you to change resolution.
"Background Resolution" is something that seems common in PS2 ports. The is the resolution the graphics engine will render the 3D objects in memory before drawing them on your screen in the resolution you've chosen.
So, if you choose a background resolution way below your screen resolution the graphics card will have to scale the 3D object to meet your current screen resolution. This has the same distortion effect that taking a very small but detail image into photoshop and doubling its size. It gets blocky, pixelated and distorted.
So you want a background resolution that is near or similar to your screen resolution at least. NOTE this is NOT texture resolution as others have said, it is 3D model render resolution (not something most PC games have controls for).
The higher background resolution you set the more 3D card memory you will need to support the higher detail but the better the polygons will look.
However if you run at a 640x480 or 800x600 screen resolution there will be little benefit to using a background resolution higher than 1024x1024.
On the same hand, if you run at 1280x1024 using a 256x256 background resolution will still make things look blocky, going with the "registry edits" mentioned here to up it to 2048x2048 makes noticeable improvements but requires one beefy card.
For the record, running at 1280x1024 res and 2048x2048 background on a GeForce 5900 ultra (256mbs RAM) on a 3.0ghz hyperthreaded CPU runs great and looks incredible!
First, "Resolution" is the screen resolution (i.e. 1024x768) this is the most common setting in all games, i.e. most games allow you to change resolution.
"Background Resolution" is something that seems common in PS2 ports. The is the resolution the graphics engine will render the 3D objects in memory before drawing them on your screen in the resolution you've chosen.
So, if you choose a background resolution way below your screen resolution the graphics card will have to scale the 3D object to meet your current screen resolution. This has the same distortion effect that taking a very small but detail image into photoshop and doubling its size. It gets blocky, pixelated and distorted.
So you want a background resolution that is near or similar to your screen resolution at least. NOTE this is NOT texture resolution as others have said, it is 3D model render resolution (not something most PC games have controls for).
The higher background resolution you set the more 3D card memory you will need to support the higher detail but the better the polygons will look.
However if you run at a 640x480 or 800x600 screen resolution there will be little benefit to using a background resolution higher than 1024x1024.
On the same hand, if you run at 1280x1024 using a 256x256 background resolution will still make things look blocky, going with the "registry edits" mentioned here to up it to 2048x2048 makes noticeable improvements but requires one beefy card.
For the record, running at 1280x1024 res and 2048x2048 background on a GeForce 5900 ultra (256mbs RAM) on a 3.0ghz hyperthreaded CPU runs great and looks incredible!
Comment