The reason why you can't tell the difference is because you are looking at the same resolution. Mainly 1600x1200. You probably aren't looking at 2048x1538 res.
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Enabled higher resolution on background textures. Game looks amazing. Look to see how
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This is a sticky topic.
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I need to stress again that the "Background resolution" is a BACKGROUND process. It has nothing to do with your monitor resolution. It is the resolution at which the video card renders the polygons in memory, this is not limited by monitor resolutions, it is limited by physical RAM in the video card and amount of polygons being rendered at once.
This resolution should probably be kept in equaled pairs, though may not need to be it is best to follow defaults. So stick to 1024x1024, 1600x1600, or 2048x2048.
The video card will scale it down to the monitors display resolution when it goes to display the image.
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if i put the bg res to 2048x2048 the game gets very slow if sandstorm appears. the only think helping then is disable weather or set bg res back. i guess my graphics card has not enough memory (128mb) for that high resolution.War 70, Mnk 30, Drk 75, Thf 37, Bst 8, Nin 37, Blm 37, Dnc 37, Rdm 75
http://www.ffxiah.com/player.php?id=288293
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After thinking some more on this issue, I've concluded that you are correct.
What was confusing was the screen resolution and the background resolution and what they really meant.
The background resolution is the actual rendering target resolution. I don't know why they put this in the game as an option for users since almost every developer doesn't allow this and sets up their own rendering frame buffer based on the card's video memory or some other factor. Leaving it by a square power would be the proper thing to do since all computers love powers of 2.
The screen resolution is the rendering window resolution which will always conform to an aspect ration of 4:3. This is controlled by the monitor since if you switch to a mode that your monitor doesn't support - bam - you get a blank screen.
So, going to 2048x2048 will not only tax framebuffer memory (which is shared by the number of textures in the game), but also memory bandwidth. It will help with anti-aliasing though since it's almost simulating super-sampling.
I'd leave the rendering at 1024x1024. The cost in frames dropped isn't worth it.
-Shaderhacker
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Is it possible to also set the resolution below the default minimum (for those of us with slow computers)? I wasn't sure if I should get this game because the low resolution benchmark ran so poorly on my computer, but if you can set it to even lower, that would be great.
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Originally posted by Hattori Hanzo
So 1600 X 1200 would be 640 and "XXX"? What would X be?
EDIT: FYI i have a radeon 9800 w/256mb onboard, a p4 3.2 800mhxfsb with 1024mb ddr400 sdram. 2048x2048 stalls even my hefty system at points in the game. I leave it at 1600x1600
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Well, this brings up so many questions, but I'll stick to the obvious ones:
If the game only stores textures up to 1024x1024, then what difference would it make to set it to use 2048x2048? It can't use textures it doesn't have.
Do you have actual screen shots from FFXI? Those shots are from another game, and therefore don't help determine what the difference would be in this game.
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I switched mine to 1280x1280, which works much better as my display res is 1280x1024 because of my 17" tft. With the background textures at 1024x1024 i was getting alot of textures 'flickering' in the background (hills etc), and on things such as trees. It's not noticable on screenshots but the difference is noticable straight away in-game.
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Thanks for the tip. This is a very interesting concept. My monitor supports 2048x1536@85Hz and I have a 9700 Pro card. However no matter how high I set the resolution in fields 3 and 4 my monitor reports it is running at 1280x1024 which is what my text overlay is set at.
Even though my monitor doesn't switch to the high setting the quality improvement of the image is immediately noticeble. The edges of my character don't have any jagged edges like they did before changing this setting.
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