It's no real secret these days that on FFXI money is nearly more important then experience points. This is because the majority of players want to be the best character they can be. This drives players to purchase the best possible equipment, the best possible food/juice enhancers and so forth.
However with the recent changes and the large removal of Gil Sellers the game is transforming from a state of challenge to a state of struggle. Players are forced after leveling for a day or two, to craft or farm for a week or more in order to purchase this newer Equipment just to go out and level for another day or two.
In most cases the only people who are really hurt by this failing economy are new players. People who are just starting to push into the mid 20's and really haven't established a craft at this point. Crafting for the most part is a losing game until the late levels in most cases, so these new players aren't even able to afford establishing themselves in a craft.
Players who have played for years are used to the high prices and sales of the game and for the most part are unwilling to take such a huge loss with the diving prices and thus they continue to sell their items and equipment for astronomical prices. Meanwhile low level crafters or farmers goods are dropping drastically in prices.
The issue here is simple but what is the resolution? Simply removing the Gil Sellers was the first step but now the economy is crashing down around us all, no one can afford to just take the losses in profit. I'm really not sure what SquareEnix can do at this point to help the players prosper, I do enjoy the competitive edge caused by the economic system of FFXI however it’s getting to be more of a daunting burden then a fully functional economy.
What this all boils down to in short is exactly this; What is SquareEnix’s plan of action to alleviate the pressures that have been imposed on the economy by Gil Sellers?
However with the recent changes and the large removal of Gil Sellers the game is transforming from a state of challenge to a state of struggle. Players are forced after leveling for a day or two, to craft or farm for a week or more in order to purchase this newer Equipment just to go out and level for another day or two.
In most cases the only people who are really hurt by this failing economy are new players. People who are just starting to push into the mid 20's and really haven't established a craft at this point. Crafting for the most part is a losing game until the late levels in most cases, so these new players aren't even able to afford establishing themselves in a craft.
Players who have played for years are used to the high prices and sales of the game and for the most part are unwilling to take such a huge loss with the diving prices and thus they continue to sell their items and equipment for astronomical prices. Meanwhile low level crafters or farmers goods are dropping drastically in prices.
The issue here is simple but what is the resolution? Simply removing the Gil Sellers was the first step but now the economy is crashing down around us all, no one can afford to just take the losses in profit. I'm really not sure what SquareEnix can do at this point to help the players prosper, I do enjoy the competitive edge caused by the economic system of FFXI however it’s getting to be more of a daunting burden then a fully functional economy.
What this all boils down to in short is exactly this; What is SquareEnix’s plan of action to alleviate the pressures that have been imposed on the economy by Gil Sellers?
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