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Merit Group 3

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  • #16
    Re: Merit Group 3

    that whole merit upgrade method would be interesting, when you look at it from the perspective of "leveling up." As long as a max level character is immune to level 5 petrify, I'm happy >.<

    Ideally, if something like this were implemented, the final battles may be hard, but not require full alliances. Who's gonna want to kill a Hydra for a silly DRG's ultimate let down of a JA? Actually, I think it should end on a 1v1 but with Subjobs available.

    I think it'd be great if every job had an encounter that was fabricated in a way to be beatable only by odd means. I.e. blm/thf, drk/whm. the Warrior one could change damage vulnerabilities (requiring so much piercing damage to be dealt before switching over to bludgeoning, and so forth) to be beatable only by warriors with multiple weapons capped. Oh, and Rdms would totally fight something immune to bind/gravity/sleep. Straight tank ftw.
    "And if he left off dreaming about you, where do you suppose you'd be?"

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    • #17
      Re: Merit Group 3

      Idea for odd means does sound good, but, people would most likely go for what they do for hnms, dynamis, ect. I wouldn't mind seeing a Job-spefic bcnm that can only enter by certain main/sub combos to unlock theses. Like a new Maat, version 2. At the same time, the oppenet is an exact copy of your char, stats, skills, armor, ja, jt. But it is only coppied the moment you engage.
      Adventures of Akashimo Hakubi & Nekoai Nanashi


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      • #18
        Re: Merit Group 3

        I don't know if there is any really good reasoning for Merit Group 3, I rather see the following:

        -Kind of ridiculous they didn't do this yet... increase the cap of Merit Group 2 to 5 single / 10 total.

        -The strength of Job Merit Group 1 merits increased greatly. For example, Elemental Seal being able to drop to 5 minutes, among many, many others. Pretty much every single timer one needs some sort of improvement.

        -A few merits in Job Merit Group 2 simply are bad compared to others, and are not even situationally good. I'd like it if they boosted some and reimagined others entirely. BRD's for example.

        -Allow the cap for Stat and Skill merits to raise when new Genkei-type quests are completed. These quests are especially hard to complete and for the first year of their existence they will be quite exclusive, but as the game progresses opens up to more players, just like the original Genkeis.

        -For Job Merit Group 2, when a merit is capped at 5 you gain a powerful trait that helps out with that ability(or something related), mostly to encourage players not to "dip" and be unique from others like Merits were intended to be. Examples would be something like adding "Slow % up" when having full Slow II merits or full Tomahawk giving Accuracy Bonus when using Axes. A lot of options open up here for creativity.
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