Re: Merit Group 3
that whole merit upgrade method would be interesting, when you look at it from the perspective of "leveling up." As long as a max level character is immune to level 5 petrify, I'm happy >.<
Ideally, if something like this were implemented, the final battles may be hard, but not require full alliances. Who's gonna want to kill a Hydra for a silly DRG's ultimate let down of a JA? Actually, I think it should end on a 1v1 but with Subjobs available.
I think it'd be great if every job had an encounter that was fabricated in a way to be beatable only by odd means. I.e. blm/thf, drk/whm. the Warrior one could change damage vulnerabilities (requiring so much piercing damage to be dealt before switching over to bludgeoning, and so forth) to be beatable only by warriors with multiple weapons capped. Oh, and Rdms would totally fight something immune to bind/gravity/sleep. Straight tank ftw.
that whole merit upgrade method would be interesting, when you look at it from the perspective of "leveling up." As long as a max level character is immune to level 5 petrify, I'm happy >.<
Ideally, if something like this were implemented, the final battles may be hard, but not require full alliances. Who's gonna want to kill a Hydra for a silly DRG's ultimate let down of a JA? Actually, I think it should end on a 1v1 but with Subjobs available.
I think it'd be great if every job had an encounter that was fabricated in a way to be beatable only by odd means. I.e. blm/thf, drk/whm. the Warrior one could change damage vulnerabilities (requiring so much piercing damage to be dealt before switching over to bludgeoning, and so forth) to be beatable only by warriors with multiple weapons capped. Oh, and Rdms would totally fight something immune to bind/gravity/sleep. Straight tank ftw.
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