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Will more Whitegate / Al Zhabi zones be added?

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  • #16
    Re: Will more Whitegate / Al Zhabi zones be added?

    I agree with the need for more transporation options, and better conquest rewards. Building off BRP's Warp Taru quests:

    There should be a new quest that opens a "Warp Tarutaru Network". The current Warp Tarutaru in Whitegate could be the leader of the network so the quest could start with him. The rewards could be:

    Warp Taru from Tan. Stronghold to Ru' Lude after Diabolos is complete.
    Warp Taru from Ru' Lude to Stronghold after Diabolos is complete.
    Warp Taru in Al Zhabi becomes more accurate.
    Warp Taru in Whitegate can now also port to Windurst, San D' Oria, and Bastok.

    The quest can be just like BRP outlined, but the above could be the "new warp powers". A more accurate Al Zhabi Taru would obsolete the Whitegate one unless he could warp to multiple places(Mabye the taru's dad could also do the same thing, after all he is more experienced).
    Originally posted by Ellipses
    Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
    Originally posted by MCLV
    A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
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    • #17
      Re: Will more Whitegate / Al Zhabi zones be added?

      I'd like to suggest the area east of Whitegate be opened after a certain number of ToAU missions are accessed, sort of like a Ru'Lude Gardens area? Because that is where the palace is housed, and a lot of players would move towards that area, for new quests, easier AH access, and just cause they can due to mission completion.

      Thanks to Roguewolf for the sig. :D

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      • #18
        Re: Will more Whitegate / Al Zhabi zones be added?

        Originally posted by Legal Fish View Post
        1) Add a Warp Taru in Stronghold. Be cute, make it be the long-lost father of the two brothers and we'll have quest full of cutscenes of sibling rivalry, father loveness, and new warp powers.
        Well, there's outposts there, first off. Second it guts the purpose of a Tavnazian ring. If you really needed to be in Tavnazian Safehold so much, just HP there.

        2) Add a Conquest based mini-outpost outside Nashmau
        Aht'Urghan is an empire. See also: Staging points. Next.

        3) Add a Chocobo outside that little device that Olduum ring takes you(disappears when main Chocobo NPC is captured)
        You can raise a chocobo for this, next.

        4) Make double the amount of airships for each route cutting the wait time in half.
        OK, that I can agree to, they rotate the Mhaura ferries like that for both routes. Five minutes would be ok on airships.

        There, I fixed all the major travel problems. Oh wait, add a quest that lets you teleport to different levels of the Ulg. Mountain. Now I fixed them.
        While we're at it:

        Teleport-Jorm
        Teleport-Tiamat
        Teleport-Cerberus
        Teleport-Hydra
        Teleport-Khimera
        Teleport-Behemoth
        Teleport-Aspid
        Teleport-Fafnir

        Nah, screw all that, let's just change the Mog Exit to let you zone to anywhere. Magical Door.

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        • #19
          Re: Will more Whitegate / Al Zhabi zones be added?

          Originally posted by Omgwtfbbqkitten View Post
          Well, there's outposts there, first off. Second it guts the purpose of a Tavnazian ring. If you really needed to be in Tavnazian Safehold so much, just HP there.
          If the Taru was in Tavnazia, how would that make the Tavnazian ring obsolete? This would be more for people to outpost or use the ring to get to tavnazia, then use the taru to get back to jeuno or AU, not sure which one Fish meant.
          I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

          PSN: Caspian

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          • #20
            Re: Will more Whitegate / Al Zhabi zones be added?

            Annoying Troll is annoying.

            Well, there's outposts there, first off. Second it guts the purpose of a Tavnazian ring. If you really needed to be in Tavnazian Safehold so much, just HP there.
            What are you talking about? You can't outpost warp from Aht Urhgan. There needs to be more ways to enter Aht Urhgan, that is the problem.

            Aht'Urghan is an empire. See also: Staging points. Next.
            San d'Oria is a KINGDOM. Windurst is a FEDERATION? What the hell is your point? They both contain consulates for other nations. It is incredibly easy for SE to write in, 1) the nations from the midlands would like to secretly operate in West Aht Urhgan(they already are), 2) The Aht Urhgan Empire allows them a piece of land. This has nothing to do with Staging Points.

            You can raise a chocobo for this, next.
            Once again, hardly relevant. I guess they should remove chocobos from Mea, Dem, and Holla... and towns... just remove every chocobo related thing in the game but breeding and that whistle? That platform is obviously the Crag counterpart for West Aht Urhgan. If it is currently the quickest way back to Aht Urhgan then it shouldn't be a 5 to 15 minute walking by EP-aggros after using a once-a-day ring.

            While we're at it:

            Teleport-Jorm
            Teleport-Tiamat
            Teleport-Cerberus
            Teleport-Hydra
            Teleport-Khimera
            Teleport-Behemoth
            Teleport-Aspid
            Teleport-Fafnir

            Nah, screw all that, let's just change the Mog Exit to let you zone to anywhere. Magical Door.
            It's very cute when you exaggerate, no really, it is. Ule Range loses its "cool to climb" by the 5th trip and becomes painful by the 20th. I'm all for making people walk around, but when people, by a large majority, start refusing to do content because of how annoying it is to climb the mountain, then that isn't just a time sink, its bad content that needs to be fixed. Get a clue would you?

            Warp Taru in Al Zhabi becomes more accurate.
            Warp Taru in Whitegate can now also port to Windurst, San D' Oria, and Bastok.
            Based on how long you have the AC the Warp Taru in Al Zahbi becomes more accurate.
            The Warp Taru in Whitegate already warps you to your home nation.

            Caspian, I meant AU of course.
            Read my blog.
            ffxibrp.livejournal.com
            Currently: Entry #32, August 31/07.
            Entry 32: Death to Castro

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