Re: Suggested tweak to pld and whm
Oh yeah, I forgot to add: if they're only in the game to make 15k/hr on mobs that don't fight back and be invulnerable while ignoring their defense, why do we want them to not quit? Let them go find something even easier to play, like tic-tac-toe. Almost all the players that would quit if balance was restored to pre-TAU levels would be no loss to the FFXI community. And the servers are grossly overcrowded anyway.
"A lot more XP" is a relative term. It can be achieved in two ways and frankly I don't think making merits easy to get is necessarily an improvement. I wouldn't mind if high level exp rates stabilized at, say, 10k/hr, but the important thing is to get exp rate parity between different types of PT setups, no matter what absolute level of exp it is at.
Gee, mages have been making 15-20k/hr? I must have missed that. Pre-TAU manaburns were lucky to make half that - and that's if nobody died, did you know manaburns are very risky compared to normal PT setups *or* TP burn?
And btw, DD still spend days looking for party, if they're not level 73 yet. The uselessness of defensive jobs at high levels has apparently led to *even fewer* people trying to level them up - hard to blame them, what's going to be there when they get there - and as a result it's even harder to form an exp, as opposed to merit, pt than it ever was before. (Although the increased relative attractiveness of meriting may play a part too.) So TAU has not only introduced new problems, but failed to solve the old ones.
Originally posted by Raydeus
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Want to make things better? Then IT mobs should give a lot more XP to make them worth killing (IT mobs require SC tactics which would also have a positive impact on regular setup kinda jobs).
SE has to boost regular party setups so they can catch up, not destroy the way of xping that allowed many DD that used to spend days looking for party to get some of the XP mages have enjoyed for so long.
And btw, DD still spend days looking for party, if they're not level 73 yet. The uselessness of defensive jobs at high levels has apparently led to *even fewer* people trying to level them up - hard to blame them, what's going to be there when they get there - and as a result it's even harder to form an exp, as opposed to merit, pt than it ever was before. (Although the increased relative attractiveness of meriting may play a part too.) So TAU has not only introduced new problems, but failed to solve the old ones.
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