Re: Suggested tweak to pld and whm
I still don't see why that is bad, because the same is true for smn main healers who probably won't get to use their summons who also have damaging and beneficial blood pacts.
I've been toying with the idea of a pld DD/backup healer ever since they got Refresh, reading this thread is what really got the idea fixed in my mind:
http://www.ffxionline.com/forums/pal...rrent-day.html
I don't want to force players into a role they don't want, but pld seems to be built for it, or if not built for it at least it is easily within their ability to do it. The only hard part would be to keep your Gsword capped if that's what you want to use, if a pld wasn't resting all the time and losing TP I'm sure even a sword+shield combo would work well enough for backup DD, Vorpal Blade is a pretty nifty WS.
I like the idea that Healing Magic should have more of an impact on healing, but I don't like the resists for curing, that would just kill smn as a main healer, a role that they are shoved into.
I'm all for giving rdm more enfeebles, but don't they already have enfeebles that are equivilant to brd songs?
Gravity gives -movement rate and -evasion, so that's +acc for melees
Blind reduces accuracy, kind of like evasion+
Dia I/II gives -def, a slight +att boost for melee
Slow gives, well Slow, so in relation to the mob it's like giving the melees Haste.
Paraylze is like giving melees a Killer trait to intimadate the mob.
The only problem with enfeebles is that they are restricted to the mob, once the mob dies you have to cast them all over again. In TP/fast killing parties the mob normally doesn't live long enough to make it worthwhile to enfeeble it. Toss in lazy rdm to that, and I don't think I have seen ANY rdm enfeeble from levels 60-67. This includes parties that I have taken to the Boyahada Tree for crabs/crawlers, Bibiki Bay for birds/gobs/dhalmels, and ToAU for mixed TP burn/standard parties.
Emurei's idea is interesting, but I think it wouldn't be good when you consider all of the higher level people farming/leveling npcs/doing whatever. Just thinking about the Lesser Colibri camps, there are a ton of lvl 75s killing all Lesser Colibri outside the exits to Al Zhabi, it sounds like that would kill exp for lower levels.
There are alot of zones where this would effect the exp, Garliage, Valkurm, Crawler's Nest, Kuftal, probably others as well. I think it would definatly promote alternate exp campsites, but I also think people could be real asses about it if they wanted to as well.
I like Karinya's and Icemage's ideas the best. I would love to be able to do smaller parties, alot of times when I want to exp there just aren't that many people online and you can't make a full party, and I think your ideas would really help with that.
Toss in a drk/brd or something and you could even remove the rdm from the party, not that I don't like rdm, it's just they are hard to find sometimes, as are bards.
Because it is, quite frankly, insulting to the BLM and they're not built for the task at all. Cure III is the best it gets for them, they have no access to the higher tier Regens (which most WHMs don't seem to know how to use anyway).
PLDs are to tank and DD not to support heal
http://www.ffxionline.com/forums/pal...rrent-day.html
Anyways, yeah, PLDs shouldn't be FORCED to play the support DD role in order to gain merit points, but I don't see why a PLD can't fill the role when needed.
I like the idea that Healing Magic should have more of an impact on healing, but I don't like the resists for curing, that would just kill smn as a main healer, a role that they are shoved into.
because instead of boosting all your melee, the rdm is debuffing every mob equivalently.
Gravity gives -movement rate and -evasion, so that's +acc for melees
Blind reduces accuracy, kind of like evasion+
Dia I/II gives -def, a slight +att boost for melee
Slow gives, well Slow, so in relation to the mob it's like giving the melees Haste.
Paraylze is like giving melees a Killer trait to intimadate the mob.
The only problem with enfeebles is that they are restricted to the mob, once the mob dies you have to cast them all over again. In TP/fast killing parties the mob normally doesn't live long enough to make it worthwhile to enfeeble it. Toss in lazy rdm to that, and I don't think I have seen ANY rdm enfeeble from levels 60-67. This includes parties that I have taken to the Boyahada Tree for crabs/crawlers, Bibiki Bay for birds/gobs/dhalmels, and ToAU for mixed TP burn/standard parties.
Emurei's idea is interesting, but I think it wouldn't be good when you consider all of the higher level people farming/leveling npcs/doing whatever. Just thinking about the Lesser Colibri camps, there are a ton of lvl 75s killing all Lesser Colibri outside the exits to Al Zhabi, it sounds like that would kill exp for lower levels.
There are alot of zones where this would effect the exp, Garliage, Valkurm, Crawler's Nest, Kuftal, probably others as well. I think it would definatly promote alternate exp campsites, but I also think people could be real asses about it if they wanted to as well.
I like Karinya's and Icemage's ideas the best. I would love to be able to do smaller parties, alot of times when I want to exp there just aren't that many people online and you can't make a full party, and I think your ideas would really help with that.
PLD tanking is a LOT more attractive if your party is PLD RDM DRK DRG for instance.
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