Re: Suggested tweak to pld and whm
(note: this is where the sentence ended in the original. Nevertheless it's clear what Kenki was trying to say.)
This is exactly why I proposed reform of the exp table to shift exp/hr rates in favor of parity between fast killing of weak mobs and slower killing of stronger mobs. Currently the speedkill partys are *enormously* more favored in exp rate; I think that bringing both party styles to the same exp rate (whatever rate that ends up being) will improve a lot of things including invite rates for the currently disfavored jobs (including blm, which go great in a traditional party fighting dangerous monsters because of the way black magic largely ignores level difference).
70%? Seriously? All I know of is noble's tunic for 10%, light/apollo staff for another 10%, and medicine ring which can be hard to keep the latent active on. What else is there that doesn't conflict with those equip slots? And a lot of people don't even have the noble's because it's so hard to get the ingredients for.
Anyway, this won't help much because speedkill parties don't need a better healer; they don't need a healer at all, because they're fighting monsters too weak to get through Utsusemi before they die. All they need is haste and crowd control and while a whm can provide those, a rdm provides them better.
Originally posted by Kenki
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This is exactly why I proposed reform of the exp table to shift exp/hr rates in favor of parity between fast killing of weak mobs and slower killing of stronger mobs. Currently the speedkill partys are *enormously* more favored in exp rate; I think that bringing both party styles to the same exp rate (whatever rate that ends up being) will improve a lot of things including invite rates for the currently disfavored jobs (including blm, which go great in a traditional party fighting dangerous monsters because of the way black magic largely ignores level difference).
Sol 1: Enhanced Whm's ability to cure better.
Problem: This have been implemented. Whm gained Fastcast and very high cure potency through equipments and merits. A Whm can gain up to 70% of cure Potency (ie. Cure 4 can break 680HP) with the right setup and equipments. The use of Curaga, Regen, Cure V and several -Emnity equipments/food made Whm the most powerful Healing job in the game. However, no many people exploited this area due to equipments avaiablity; thus Whm remained quite inefficient than they should.
Problem: This have been implemented. Whm gained Fastcast and very high cure potency through equipments and merits. A Whm can gain up to 70% of cure Potency (ie. Cure 4 can break 680HP) with the right setup and equipments. The use of Curaga, Regen, Cure V and several -Emnity equipments/food made Whm the most powerful Healing job in the game. However, no many people exploited this area due to equipments avaiablity; thus Whm remained quite inefficient than they should.
Anyway, this won't help much because speedkill parties don't need a better healer; they don't need a healer at all, because they're fighting monsters too weak to get through Utsusemi before they die. All they need is haste and crowd control and while a whm can provide those, a rdm provides them better.
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