Re: Suggested tweak to pld and whm
Cures? Okay.
You see, I'm not one to be against nerfs. I know some people hate any kind of nerf, but anyway: Cures can be 'resisted'. Healing Skill now plays on how accurate your cures are. A WHM with A+ will probably get a resist once a month of partying everyday. A RDM with B- will probably get a resist once to three times every hour of partying. A PLD with A- will probably get a resist once a day of partying. Someone with /RDM or /WHM will likely be used to curing half the cap of HP for the level a lot of the time. MND still plays the role of cap-breaking.
WHMs and PLDs getting additional +Cure traits with or without the change above would be fine. Especially if one of the WHM's traits is below level 37, so that RDMs(or even BLMs, SMNs, and BRDs) have a better excuse to sub it.
Cures? Okay.
You see, I'm not one to be against nerfs. I know some people hate any kind of nerf, but anyway: Cures can be 'resisted'. Healing Skill now plays on how accurate your cures are. A WHM with A+ will probably get a resist once a month of partying everyday. A RDM with B- will probably get a resist once to three times every hour of partying. A PLD with A- will probably get a resist once a day of partying. Someone with /RDM or /WHM will likely be used to curing half the cap of HP for the level a lot of the time. MND still plays the role of cap-breaking.
WHMs and PLDs getting additional +Cure traits with or without the change above would be fine. Especially if one of the WHM's traits is below level 37, so that RDMs(or even BLMs, SMNs, and BRDs) have a better excuse to sub it.
Comment