My suggestion is that pld and whm should gain traits that will allow their cure spells to heal about 10% more per spell, so Cure would return 33hp, Cure II would be 198 hp, and so on.
My thought is that both jobs right now are having a bit of trouble getting into parties at the higher levels. It seems the norm now for TP burns to either have a rdm or a smn main healer, and not to want a whm. Pld while improved, still could use a little boost.
Whm should get two of this trait, one at about level 40, the other at about level 55. The idea is that a Whm would now be able to heal better than any other mage. Once a whm got two of these traits, their Cure spells would be very potent, but I don't think they would be so healing so much more as to make a smn or rdm main healer obsolete, just not as preferred. Plus, whm would still need to rest or require refresh to keep their mp up.
Pld should only get one trait. The idea here is to open up the possibility of them being an offensive DD/healer. Now that they have Auto Refresh they don't need to rest to regain mp, while it's not much of a refresh, toss in Sanction Refresh, a Parade Gorget, and other refresh sources and it's suddenly very good. They have a fairly decent manapool at their disposal, and they also have the good healing/protect spells. I'm not 100% sure but I think that paladins get them slightly earlier than rdm do. Get a lvl 60+ pld in DD gear with a war sub, and he should be able to do some very decent damage while tossing out cures and Flash as needed. In addition to that, by increasing the power of their Cure spells you increase the amount of damage that a paladin is able to mitigate. Both of these reasons might make them more appealing to high level exp parties.
My thought is that both jobs right now are having a bit of trouble getting into parties at the higher levels. It seems the norm now for TP burns to either have a rdm or a smn main healer, and not to want a whm. Pld while improved, still could use a little boost.
Whm should get two of this trait, one at about level 40, the other at about level 55. The idea is that a Whm would now be able to heal better than any other mage. Once a whm got two of these traits, their Cure spells would be very potent, but I don't think they would be so healing so much more as to make a smn or rdm main healer obsolete, just not as preferred. Plus, whm would still need to rest or require refresh to keep their mp up.
Pld should only get one trait. The idea here is to open up the possibility of them being an offensive DD/healer. Now that they have Auto Refresh they don't need to rest to regain mp, while it's not much of a refresh, toss in Sanction Refresh, a Parade Gorget, and other refresh sources and it's suddenly very good. They have a fairly decent manapool at their disposal, and they also have the good healing/protect spells. I'm not 100% sure but I think that paladins get them slightly earlier than rdm do. Get a lvl 60+ pld in DD gear with a war sub, and he should be able to do some very decent damage while tossing out cures and Flash as needed. In addition to that, by increasing the power of their Cure spells you increase the amount of damage that a paladin is able to mitigate. Both of these reasons might make them more appealing to high level exp parties.
Comment