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Why can't BLU, COR, and PUP use the Kraken Club?

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  • Why can't BLU, COR, and PUP use the Kraken Club?

    When the new jobs were added, Kraken Club was changed from an "all jobs" weapon to exclude the three new jobs. Is this temporary, and if so, why wasn't it changed back to "all jobs" after the December 2006 update?
    I'll be your best friend, if you give me your soul.
    ~Krondorn, Dark-Blue Mage-Knight of Phoenix.

    Happily married to Kirachan since June 3, 2005.

  • #2
    Re: Why can't BLU, COR, and PUP use the Kraken Club?

    Pup should get it, Blu are powerful enough without getting 100TP every 10secs
    75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War
    Woodworking 91.9+2
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    • #3
      Re: Why can't BLU, COR, and PUP use the Kraken Club?

      I'm sure I've seen BLU using it.

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      • #4
        Re: Why can't BLU, COR, and PUP use the Kraken Club?

        Pup should get it, Blu are powerful enough without getting 100TP every 10secs
        BLU are hardly the most powerful. There isn't a really good reason why they limited Kraken Club to the new jobs. It's a toy anyway, for any job but DRK.
        Read my blog.
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        Currently: Entry #32, August 31/07.
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        • #5
          Re: Why can't BLU, COR, and PUP use the Kraken Club?

          Originally posted by Legal Fish View Post
          BLU are hardly the most powerful. There isn't a really good reason why they limited Kraken Club to the new jobs. It's a toy anyway, for any job but DRK.
          Just outta curiosity, what is it for DRK?

          The only reason I want a Kraken Club is to to Skill Up on. Would be so easy to cap Club skill with one, but outside of that I just don't see it being used. I think if I got one, I'd just loan it out to the LS to let them cap their Club Skills.

          I have seen a THF who off handed it in a TP Burn, I also saw a SAM who used the Kraken to build TP, and then pop'd off Namas Arrow with their Yoichinoyumi. No idea how much damage he was doing, but I do have to say the bow and Namas Arrow do look pretty sweet.
          Odude
          PS2 Beta tester - Cactaur - Rank 4
          RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

          Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
          SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1

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          • #6
            Re: Why can't BLU, COR, and PUP use the Kraken Club?

            Soul Eater
            Read my blog.
            ffxibrp.livejournal.com
            Currently: Entry #32, August 31/07.
            Entry 32: Death to Castro

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            • #7
              Re: Why can't BLU, COR, and PUP use the Kraken Club?

              DRK really is the only job with an excuse to use Kraken Club due to Souleater + Blood Weapon... but what an excuse it really is. Immensely powerful combination.


              Icemage

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              • #8
                Re: Why can't BLU, COR, and PUP use the Kraken Club?

                Blood Weapon + Souleater = some very disgusting dmg (Saw a screen of a DRK/DRG use Jump with that combo on the Dynamis Lord for like 2800 dmg...)
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                • #9
                  Re: Why can't BLU, COR, and PUP use the Kraken Club?

                  A rng with good gear and a K Club (Capped) Can do about 200 Dmg in 10s for 100%TP Sidewinder and repeat. This guy was in my PT and wasnt even hasted. Him and a Rdm could probably have dou'd the IT mobs we were fighting to at least chain 5 or 6. Sidewinder hitting 1.5k-2k.
                  75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War
                  Woodworking 91.9+2
                  ZM:Complete CoP:Complete ToAU:27

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                  • #10
                    Re: Why can't BLU, COR, and PUP use the Kraken Club?

                    Originally posted by Legal Fish View Post
                    Soul Eater
                    I figured you had something else in mind. If an item is only useful once ever 2hrs, I'd still classify it as a toy.
                    Odude
                    PS2 Beta tester - Cactaur - Rank 4
                    RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

                    Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
                    SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1

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                    • #11
                      Re: Why can't BLU, COR, and PUP use the Kraken Club?

                      COR already gets Peacemaker (270 Delay, fastest gun in the game) and Joyeuse (occasionally attacks twice, fastest shortsword in the game) and those combined can lead to rather fast TP. I don't think I'd need much more than that already.

                      Would I love to have my RNG be able to use Joyeuse or even K Club? Sure, but successful Barrage with Hellfire alone will net me a full 100 TP. Loxley Bow is the lowest delay bow. And Othinus Bow lets me play hell with a mob in so many ways already. I'm not short on TP or damage options, so a Joyeuse or K Club isn't exactly needed over there.

                      BLU gets loads of Physical Spells, some of which are multi-hit. They also have a A rating in sword, higher than that of a RDM. RDM getting access to Joy and K Club would be considered levelling the field a bit, I'd think. Though really, DRK puts K Club to the best use.

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                      • #12
                        Re: Why can't BLU, COR, and PUP use the Kraken Club?

                        Actually, in much of the same vein, I have to wonder why BLU can't use Ridill. The whole "overpowering" issue would be valid if there weren't WARs utterly destroying anything with this thing in their offhand. I think Kraken Club should be "all jobs" once again, with Ridill being usable by BLU and possibly COR (if there's a precedent for them using falchions, that is.)

                        Besides, Expecting the majority to have these multihit weapons is so unrealistic it's not even funny. I mean, the only ones I can think of that are realistically within the average player's grasp are Joyeuse, KC (now with the BC having it.) Mercurial Kris, and Mercurial Sword (and both of those assume you know/are a fisherman, and are lucky enough to get the sword from a Ryugu titan, and the dagger from a BC from a sea chart from a marlin.)

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                        • #13
                          Re: Why can't BLU, COR, and PUP use the Kraken Club?

                          Originally posted by tdh View Post
                          I figured you had something else in mind. If an item is only useful once ever 2hrs, I'd still classify it as a toy.

                          Um you are thinking of Blood Weapon? Unless you mean being forced to combo them together, which isn't required if the set up is right. Anyway, that is what level 1 CORs are for.
                          Read my blog.
                          ffxibrp.livejournal.com
                          Currently: Entry #32, August 31/07.
                          Entry 32: Death to Castro

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                          • #14
                            Re: Why can't BLU, COR, and PUP use the Kraken Club?

                            Originally posted by Legal Fish View Post
                            Um you are thinking of Blood Weapon? Unless you mean being forced to combo them together, which isn't required if the set up is right. Anyway, that is what level 1 CORs are for.
                            The way I read it, I thought he meant if it was only useful for bloodweapon, then it would only be a toy.
                            Either way, its sick. I think I mentioned it before, An LS took down AV, mainly with several drk's with kc's. That and the droves of lvl. 1 COR's coming out and using their 2hrs.
                            It is nice in merit parties for RNG. With the right build and playstyle it makes it nearly unstopable in DoT.
                            However, DRK can use it many more situations and makes much better use of it than any other job.
                            I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

                            PSN: Caspian

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                            • #15
                              Re: Why can't BLU, COR, and PUP use the Kraken Club?

                              BLU already deals a very good amount of damage as well as having all sorts of funny tricks to pull. Assuming party layout isn't an option (which means the BLU has Refresh all the time in addition to auto-refresh and likely sanction refresh), they will give the "pure" DDs a run for their money. Giving them a Ridill would make them able to keep up with the other DDs, in addition to using CA with higher-than-normal tp amounts extremely regularly. Considering my take on BLU already, I think multi-hit weapons (and Ridill in particular) are the last things they need.

                              But here's an interesting perspective: I envy BLU for not being able to equip Ridill. As a Warrior, I'm doomed to know that my effectiveness won't be at it's fullest w/out a Ridill. So in my miserable perfectionist mind, I know that I'll need to spend years camping broken ground NMs and deal with HNMLS drama for years (worse than the camping IMO...) just for a shot at it. Currently, BLU has very little need for all of the worst aspects of the game. While the other 15 jobs struggle with the old world for their ideal equipment, the 3 new jobs are effectively "free."

                              Before anyone points it out, Salvage really has helped those of us who aren't into HNM activity. I'm looking forward to spending 2 years for my Ares.
                              "And if he left off dreaming about you, where do you suppose you'd be?"

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