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Why can't BLU, COR, and PUP use the Kraken Club?

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  • #16
    Re: Why can't BLU, COR, and PUP use the Kraken Club?

    The point of this thread wasn't actually to debate why BLU does or doesn't need Kraken Club. Especially now that SquareEnix has made it more available, why were BLU, COR, and PUP excluded?
    I'll be your best friend, if you give me your soul.
    ~Krondorn, Dark-Blue Mage-Knight of Phoenix.

    Happily married to Kirachan since June 3, 2005.

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    • #17
      Re: Why can't BLU, COR, and PUP use the Kraken Club?

      The real question is not why certain jobs *can't* use kraken club and ridill, but why any jobs *can*. Those items are obviously horribly broken and should have been nerfed or eliminated years ago.

      FFXI's overly rigid refusal to nerf items even when they obviously need it is one of the major flaws remaining in the game, IMO. (Along with their equally rigid refusal to reform the 3 kings' pop conditions, which drove quite a few players away from the game altogether, especially before there were so many other endgame activities like Limbus and Salvage.)

      Just like the multihit WS nerf, some people will whine, but most will realize that it is necessary for improved game balance. (Actually, multihit WS are still too strong too, but that's another issue.)
      Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
      RDM90, PLD90, DRG90, COR90, SCH90, BLU54
      All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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      • #18
        Re: Why can't BLU, COR, and PUP use the Kraken Club?

        Originally posted by Krondorn View Post
        Especially now that SquareEnix has made it more available, why were BLU, COR, and PUP excluded?
        Is it possible that their aim is to eventually nerf multi-hitters? And not letting 3 new jobs use them is 3 less groups of people that will cry about it. To that end, they should've made COR and PUP overpowered at first so everyone would have flocked to the new jobs and not noticed as much that their weapons o' choice were nerfed.

        Karinya+1. I agree 100%.

        If KC were nerfed, then S-E could finally give DRKs a decent 2hour (instead of currently being quite shitty with add'l effect: Awesome when using broken weapons).
        "And if he left off dreaming about you, where do you suppose you'd be?"

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        • #19
          Re: Why can't BLU, COR, and PUP use the Kraken Club?

          DRK 2 hour is best used with SE for 1, deals dmg double as normal melee hit, then the drain effect of the same amount. The two hour fits in with the role of drks spells of absorb and drain to harm the enemy. To chang it would be like changing a whm's to nins. Unless it would to give more of a bonus or increase duritation so it can last more than 3 hits using a scythe.

          Back to why the 3 new jobs can't use KC. I'm assuming SE might release something of equalance for them to use but not open for the others. Or a patch that'll put them up to par so it wouldn't be nessarcy to have. Only way we would really know what they got in mind is after they implement it.
          Secondly, what purpose would KC serve for those jobs aside from blu? Blu would be the only one to really benefit from having KC since it can use Black Halo. Yet, with the overpoweredness that makes blu, giving KC would just make the others complain to it.
          Adventures of Akashimo Hakubi & Nekoai Nanashi


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          • #20
            Re: Why can't BLU, COR, and PUP use the Kraken Club?

            Originally posted by Lmnop View Post
            Currently, BLU has very little need for all of the worst aspects of the game. While the other 15 jobs struggle with the old world for their ideal equipment, the 3 new jobs are effectively "free.".
            Too true, COR being my main job, I have extremely low interest in Sky or Ground NMs now. There's nothing there for me, by and large. RNG is my other high level job, but its of secondary priority to me, so the gear there I can take much more time on.

            Anything I'd want mainly comes from Salvage, Assault, pop NMs or Limbus/sea. While some of this may involve rare drops, other parts do offer me tangible returns in the long run. They're more worthwhile to me than going to Dragon's Aery each day for three hours and praying we get claim or, when we get claim, hoping we get the drop.

            It does create conflict within shells though, some people have lost interest in sky and ground and want to do these other things, meanwhile others do sky and the newbie endgamers just want to do sky and ground to see what the hype's about.

            Salvage is going to change some priorites and with it being tied directly into Assault, there will be those who will want to shift to the instanced content exclusively.
            Last edited by Omgwtfbbqkitten; 01-07-2007, 11:37 AM.

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            • #21
              Re: Why can't BLU, COR, and PUP use the Kraken Club?

              Originally posted by Akashimo View Post
              DRK 2 hour is best used with SE for 1, deals dmg double as normal melee hit, then the drain effect of the same amount. The two hour fits in with the role of drks spells of absorb and drain to harm the enemy. To chang it would be like changing a whm's to nins. Unless it would to give more of a bonus or increase duritation so it can last more than 3 hits using a scythe.
              First off, I don't think Blood Weapon drains as much damage as it did. People always say that though (the dark knights, who won't get a solid test in ballista) and it's known that mob BW does not deal double damage (swing damage + drain damage). People have claimed that maybe player BW works differently, since add'l effect from Bloody Bolts does damage. But that's not what this is about.

              2nd off, if they extended BW duration, they'd overpower the already insane KC+BW+SE combo. So instead, you get 3 swings with your Scythe.

              My proposition would be for S-E to actually... I can't believe I'm encouraging this... silently nerf it. Currently, it seems KC has a 12.5% chance of swinging any number of times. First update should set it to 30% chance to attack once, with a 10% chance to attack any other number of times. That's pretty drastic in itself, but I still don't like it. 65% chance to attack once, 5% chance to attack 7 times. Now you can let Pup, Corsair, and Blu use it.

              Currently, Pup has to coordinate both his and his automaton's tp levels for a self-SC. KC would allow him the ability to only have to worry about his 'maton. This would help keep that in focus.

              Corsair well... is better with Joyeuse anyway. :3

              Blu would errrr offhand it with a good sword and get silly tp and almost no change in damage dealt. Hummm no matter how you spin it, I hate BLU + multi-hitter. Oh well, with my suggested nerf, they would probably get a little under 20% extra tp in that set-up, or about 35% extra with it main-handed as /thf and using black halo. Meh, wouldn't be too bad suddenly.

              Real reason: baby steps. If you have an anti-direct-nerf policy, you start all jobs nerfed and slowly increase/provide access. This, of course, creates stigmas in the minds of sheep. Hello lolDRG. And I see you brought your new buddy, lolPUP. (I'm referring to what people call them. Not what I feel of their abilites.)

              Oh, Ridill should get knocked down to 50/25/25 for chances of hitting once, twice, and thrice respectively. Joyeuse has it's own drawbacks so I don't mind it just as it is (50/50). Until the 2nd nerf of course, which sets Ridill @80/10/10. That one should put Joy toy to 70/30 or 75/25.
              "And if he left off dreaming about you, where do you suppose you'd be?"

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              • #22
                Re: Why can't BLU, COR, and PUP use the Kraken Club?

                Before anyone points it out, Salvage really has helped those of us who aren't into HNM activity. I'm looking forward to spending 2 years for my Ares.
                Ditto, not just that, but some of it looks better than the God armor, all without camping mobs for hours on end!

                But on the topic, what if SE is going to release a KC/Ridill like weapon obtained through Salvage/ToAU HNM/other method? I'm sure there is alot of new content that hasn't been released yet, and it would kind of make sense to me to not give a job access to a weapon if you are going to give them a similar weapon later.

                I really don't know, but is there any job that could use both a KC and a Ridill effectively at the same time? And not for a special attack such as Blood Weapon + SE?


                You have the right to remain silent, anything you say can and will be misqouted and then used against you.

                I don't have a big ego, it just has a large mouth.

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                • #23
                  Re: Why can't BLU, COR, and PUP use the Kraken Club?

                  Originally posted by Vyuru View Post
                  I really don't know, but is there any job that could use both a KC and a Ridill effectively at the same time? And not for a special attack such as Blood Weapon + SE?
                  Don't think so. Ridill slows downt the tp gain of KC, since it can't hit as many times. The main job that "needs" Ridill is WAR and I've read many say that KC is not good for WARs in merit parties.
                  I think the few jobs that do DW with one of these weapons, uses their normal weapon mainhand for ws's.
                  I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

                  PSN: Caspian

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                  • #24
                    Re: Why can't BLU, COR, and PUP use the Kraken Club?

                    I wish I could at least use Seiryu's Sword on Blu. My falchion/scimitar weapon selection isn't bad but still why no Seiryu's Sword?

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                    • #25
                      Re: Why can't BLU, COR, and PUP use the Kraken Club?

                      Originally posted by Akashimo View Post
                      DRK 2 hour is best used with SE for 1, deals dmg double as normal melee hit, then the drain effect of the same amount.
                      Wrong, I've tanked it any number of times. Like the spell Drain, the drain message describes how much HP was gained by the DRK. No additional damage is dealt to the target. (When the target is you, it's pretty obvious whether you're taking double damage or not.)

                      To slightly confuse the issue, Ix'aern DRK really does deal more damage while Blood Weapon is active, but it's not from the added effect - his normal damage increases noticeably during BW. (New Sentinel can help quite a bit with this, though.)

                      But Dynamis DRKs and other mobs with BW don't deal any extra damage from the drain effect. (Fortunately - otherwise one crit from Scox, let alone a quadrastrike, would oneshot anyone it hit.)

                      The two hour fits in with the role of drks spells of absorb and drain to harm the enemy. To chang it would be like changing a whm's to nins. Unless it would to give more of a bonus or increase duritation so it can last more than 3 hits using a scythe.
                      I don't think it really needs to be changed, either. Maybe add a +acc effect so that you don't have the frustrating experience of miss, miss, miss, effect wears off. Otherwise, though, it can save your ass and comboes great with souleater/last resort even without a broken weapon.

                      Maybe it should include weaponskills, though. That seems really strong, but 2hrs *should* be really strong.


                      May I also add, using a kclub in any way in a party situation is very selfish. Almost always someone else will suffer the consequences of you feeding the mob insane amounts of TP (either getting hit with the WS, or having to cure the damage/remove the effects, etc.) so that you can get more TP for yourself.

                      If you're using it solo, then the consequences will be on your own head, which is usually enough to dissuade anyone with a lick of sense (after the first couple times they get nailed as a result). But don't make your party members clean up your mess.
                      Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
                      RDM90, PLD90, DRG90, COR90, SCH90, BLU54
                      All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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                      • #26
                        Re: Why can't BLU, COR, and PUP use the Kraken Club?

                        Yea, BW should work on ws like you said. As for the double dmg, I probally got confused from fighting a drk nm cause i rarely lvl my own just from being busy with my other jobs =x.

                        Though, KC really seems better for a person whos gonna be casting a lot during a fight and wants to keep with TP gain, i.e a pld, nin/blm, rdm, blu and whm.
                        Adventures of Akashimo Hakubi & Nekoai Nanashi


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                        • #27
                          Re: Why can't BLU, COR, and PUP use the Kraken Club?

                          Kraken club should be whm onry.
                          Hacked on 9/9/09
                          FFXIAH - Omniblast

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                          • #28
                            Re: Why can't BLU, COR, and PUP use the Kraken Club?

                            Originally posted by Omniblast View Post
                            Kraken club should be whm onry.
                            Quote of the day :3
                            Adventures of Akashimo Hakubi & Nekoai Nanashi


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                            • #29
                              Re: Why can't BLU, COR, and PUP use the Kraken Club?

                              That would be fun. I mean, outside of Kraken Club, what job actually USES clubs?
                              Originally posted by Ellipses
                              Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
                              Originally posted by MCLV
                              A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
                              More Sig:

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                              • #30
                                Re: Why can't BLU, COR, and PUP use the Kraken Club?

                                PLD has A club, so could use them on enemies weak to blunt, but most PLD aren't skilled up in club and their club selection is generally lousy (aside from Morganstern). Aside from that, it's just wands for stats AFAIK.
                                Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
                                RDM90, PLD90, DRG90, COR90, SCH90, BLU54
                                All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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