As a RDM, I can participate in Besieged. However, I have noticed that despite the varying power levels of the players, it is a rare thing to actually see enemies die even on lower level attacks. Most recently, a couple of parties were facing off against one Mamool Ja Spotter and besieged ended before we got it past 50%... This in incredibly frustrating. My questions are these:
Would S-E be willing to allow /checks instead of "Impossible to Gauge" on all the mobs?
Would S-E create a "mix" of monsters so that various well prepared parties could actually kill regular mobs in a decent amount of time instead of ignoring/kiting them while multiple alliances go and get repeatedly killed by the NMs?
Every time I've seen a level 6 "win", it appeared to be a "timer" win. I've never seen a level 6 general fall before the time ran out.
I've stopped participating in besieged because of the following:
(1) The experience gain is very low for the amount of work involved.
(2) My parties/alliances can never do anything except kite and die or deal puny amounts of damage (even the big MNKs can't dish out adequate damage).
(3) There are no drops, no personal/party rewards, and it's extremely easy to cap out the experience/IS reward.
I don't want besieged to always fail to take the candescence. I just feel that the event itself appears to be rather boring, since there's nothing to do but repeatedly die and raise and kite mobs away from the candy room. I would like for Besieged to actually be a worthwhile activity instead of a giant Deathfest... There is no way that Al Zahbi would ever be able to defend against the onslaught if not for the time limit. The monsters would eventually win.
Would S-E be willing to allow /checks instead of "Impossible to Gauge" on all the mobs?
Would S-E create a "mix" of monsters so that various well prepared parties could actually kill regular mobs in a decent amount of time instead of ignoring/kiting them while multiple alliances go and get repeatedly killed by the NMs?
Every time I've seen a level 6 "win", it appeared to be a "timer" win. I've never seen a level 6 general fall before the time ran out.
I've stopped participating in besieged because of the following:
(1) The experience gain is very low for the amount of work involved.
(2) My parties/alliances can never do anything except kite and die or deal puny amounts of damage (even the big MNKs can't dish out adequate damage).
(3) There are no drops, no personal/party rewards, and it's extremely easy to cap out the experience/IS reward.
I don't want besieged to always fail to take the candescence. I just feel that the event itself appears to be rather boring, since there's nothing to do but repeatedly die and raise and kite mobs away from the candy room. I would like for Besieged to actually be a worthwhile activity instead of a giant Deathfest... There is no way that Al Zahbi would ever be able to defend against the onslaught if not for the time limit. The monsters would eventually win.
Comment