I do not use Windower as a general rule, but I am aware of a particular feature that people do use quite frequently that, in my opinion, should probably be implemented in the game's interface.
These are Pet's TP and to a lesser extent, Party's TP. These are probably the two most commonly used features of the windower (besides the window feature).
Regarding a Pet's TP, a player is able to display in log his pet's TP at any time. It would be more useful to be able to see your pet's TP in a bar just under its HP Bar. This, IMO, has almost no impact on game mechanics. This goes for Adventuring Fellow TP as well.
Regarding Party and Alliance TP, a player can only know another player's TP when they state it; however, many players already state their TP levels in a large percentage of their macros so that it is commonly known to any SC participants any way. Therefore, while the impact on game mechanics is a fair measure greater than with Pet's TP (since a player cannot poll the TP of party members through the interface), I do not believe it is significant enough to warrant the encouragement of cheating (via Windower) by excluding it. Since the Player bars are already clogged with data, it may be better to simply "glow" the HP bars of players based on their TP. For instance, a player's HP bar with 100% gets a green aura, then a yellow aura for 200%, and a red aura for 300%.
These are Pet's TP and to a lesser extent, Party's TP. These are probably the two most commonly used features of the windower (besides the window feature).
Regarding a Pet's TP, a player is able to display in log his pet's TP at any time. It would be more useful to be able to see your pet's TP in a bar just under its HP Bar. This, IMO, has almost no impact on game mechanics. This goes for Adventuring Fellow TP as well.
Regarding Party and Alliance TP, a player can only know another player's TP when they state it; however, many players already state their TP levels in a large percentage of their macros so that it is commonly known to any SC participants any way. Therefore, while the impact on game mechanics is a fair measure greater than with Pet's TP (since a player cannot poll the TP of party members through the interface), I do not believe it is significant enough to warrant the encouragement of cheating (via Windower) by excluding it. Since the Player bars are already clogged with data, it may be better to simply "glow" the HP bars of players based on their TP. For instance, a player's HP bar with 100% gets a green aura, then a yellow aura for 200%, and a red aura for 300%.
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