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Dragoon JSE (Level 68-70 Pieces) Adjustments?

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  • #31
    Re: Dragoon JSE (Level 68-70 Pieces) Adjustments?

    Originally posted by raidenn View Post
    Does it really come in black? I see the same one worn by NPCs for Ballista. It's in red.
    Yes it does! Look at my screenshot. =)

    The NPC ones are the "Crimson" armor, the wyvern abjs. Although it's red, the shade of black is that much nicer!

    I understand what everyone has discussed above and agree that DRGs do have a lot by end game. I need to put more time into gear I guess. I've got 5/5 Staging Points but never actually did assaults before.
    [LadyKiKi]
    Soloed to 75

    [DRG | BST | PLD | NIN | RDM | THF | DRK | WHM | SAM]

    all done via BST sub where applicable (no DRG/BST!)
    .:|The Prototype BST|:.
    Xtreme Precision Soloing [XPS]

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    • #32
      Re: Dragoon JSE (Level 68-70 Pieces) Adjustments?

      maybe you could use the entire set to solo Biast

      =P

      Main Jobs- Rdm 60 Smn 31 Bst 28 Blu 27

      The Quetzlcoatl Gimp's SS Gallery

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      • #33
        Re: Dragoon JSE (Level 68-70 Pieces) Adjustments?

        Originally posted by eticket109 View Post
        I need to find info on Spirit Surge in the update notes or something. lol
        Alla and FFXIWiki both say the exact same thing for High Jump. Like you said though, I remember reading the Stun thing. I'm sure I've seen the Stun effect wear on mobs I High Jump'ed too.
        Lucky you, I managed to get the right update on my first click.

        Found it!

        The dragoon two-hour ability is now “Spirit Surge.” In accordance with this change, the recast time for “Call Wyvern” has been reduced to twenty minutes and will only be available when the main job is set to dragoon.


        Spirit Surge
        Adds the wyvern's strength to the dragoon. While this ability is in effect, “Jump” abilities are affected as follows:
        *The ”Call Wyvern” ability cannot be used while “Spirit Surge” is in effect.

        Jump
        Temporarily weakens an enemy’s defense.

        High Jump
        Enemy’s TP is reduced by a percentage proportionate to the amount of damage inflicted.
        No mention of stun. =( Mayhaps they originally stated something about a Stun effect and then went back and changed the document without saying anything (like they did with the Assassin job trait -- that was stupid). I had forgotten that they also gave Wyverns Subtle Blow in that update. If they had put it in any other update, there would've been all sorts of talk about it's effects on party play. Put in the same update as something monumental like changing the same job's 2hour and no one cares. :3

        As the Dragoon rises, the Beastmaster falls...
        "And if he left off dreaming about you, where do you suppose you'd be?"

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        • #34
          Re: Dragoon JSE (Level 68-70 Pieces) Adjustments?

          Overall though, I think Assaults are the best designed aspect of the game atm. To that end, I don't want their gear to be marginalized (at least too much).
          I agree. I don't want to see any piece of armor really nerfed, I would rather see new armor with different +stats on it, since SE said that they don't want to make new armor models due to PS2 memory limitations it could be based on already existing armor models, just with different +stats on it. SE should have some fun and make it so that there is a really good armor set that looks like the starting RSE set

          But yeah, don't get me wrong, the assault gear is really nice and reasonable to obtain, I am not calling for it to be changed, and I would be rather upset if SE did change any of it >.<

          I need to put more time into gear I guess. I've got 5/5 Staging Points but never actually did assaults before.
          Most of the pieces of armor you can get from them are pretty good, I really favor the look of the Pahluwan armor, it's got a ton of +acc on it and is available from most of the easier assaults.

          There are of course a few pieces from each set that I don't particularly care for, and the benefits from wearing the full set are just ok, Pahluwan full set gives you Subtle Blow, and wearing the full set of Amir reduces magic/breath damage. Amir is gear more towards att with some slight accuracy, while Pahluwan is geared more for acc with some slight +str.

          Still though, I wouldn't mind some more useful JSE other than the Falconer's hose and the Dragon line of armor. It's kinda hard to find a use for +50 wyvern hp and a whole bunch of -breath damage. True we get those +jump accuracy boots, but jump's accuracy is based on your melee accuracy, which you should have plenty of so those aren't terribly useful either.


          You have the right to remain silent, anything you say can and will be misqouted and then used against you.

          I don't have a big ego, it just has a large mouth.

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          • #35
            Re: Dragoon JSE (Level 68-70 Pieces) Adjustments?

            Originally posted by Vyuru View Post
            Agreed, I just don't know how effective it would be, I was just pointing out that the /sam has made some gear more viable for exp settings. It is nice that the Hecatomb armor has become a bit more visable to use in exp parties and is not solely a WS swap gear set anymore.
            Well, I still think most of it would be more valuable as a WS/jump swap and not worn all the time, but I only have one piece of it anyway, so what do I know. >.>
            Myself personally, I think I would favor the AF+1, perhaps mixed with some relic gear (mostly just the helm), good stat boosts to me and my wyvern and it has some nice job ability boosts. Actually yeah, I think I would go with Relic+1 helm and AF+1 for the rest. I like gear that enhances both job abilities and stats.
            Either that or my Relic helm :D Of course an Ace's helm would be nice, but dynamis gear might be more obtainable for me rather than HNM gear. We shall see though.
            IMO, dynamis gear for DRG is quite obtainable. My dynamis LS and most that I know of, any level 65+ DRG that joined would immediately be the first one lotting on most if not all pieces. It's one of the benefits of being a rare job and not another of the 1,000 WARs or worse, one of the 10,000 BLMs. And it's not just my LS, but any dynamis LS I've heard of.
            I do tend to agree with you here. It would be nice to have another +acc trait at about lvl 60 since this is the time other DD seem to get some serious +stat gear and WS. However in certain areas, Bibiki bay and ToAU zones, the difference between the jobs isn't as great since the mobs are pretty easy and not too buff/evasion crazy like pugils, crabs, raptors and the like can be.
            Well, if you're DRG/SAM, you get another +acc "trait" at level 50... in addition to life belt, which everyone gets. Of melee jobs, only SAM/RNG or SAM/DRG has the same natural accuracy as DRG/SAM - and it's *20* points higher than something like MNK/WAR, WAR/NIN or DRK/THF, all of which are quite common. Hasso's haste compares favorably to high level Dual Wield's, too.

            It's easy and reasonably cheap for a DRG60/SAM30 to have +42 acc without food. Trait, hasso, life belt, jaridah peti and GK lance - total cost maybe 300k (less for San d'Orians, who can get the lance for free). Throw in a spike necklace, some str rings and AF and you can do decent damage with that.

            Most jobs need something like a peacock charm, sniper rings and haubergeon/SH to reach that level of acc. (And DRG can wear some of those things too and reach *really* insane amounts of acc.)
            You know, I'd just be happy if we got some trait or piece of gear (such as JSE) that increased our wyvern's breath attacks, something other than just our relic helm, because that is really a hard to obtain piece of gear. My reasoning is that roughly every 20 levels we get a boost to healing breath, so why not one to our wyvern's offensive breath?
            Well, I recently got level 52 and noticed that after I put on drachen brais, my wyvern's breath started doing 10% more damage. Offensive breaths already increase with the wyvern's hp and therefore with level, and +wyvern HP gear increases them even more. In addition there's an indirect boost from drachen armet - choosing the right breath reduces the chance of a resist.

            I don't think that any other piece should give the same kind of direct boost that wyrm armet does, because it would take away from the specialness of the wyrm armet. It's in part *because* it is hard to get that it deserves to be better than something anyone can buy off the AH. Because, in particular, if anyone can buy it, gilbuyers can buy it *easily*, and I don't want to see gilbuying become any more common than it already is.
            Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
            RDM90, PLD90, DRG90, COR90, SCH90, BLU54
            All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae

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