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Merited Weaponskills

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  • #16
    Re: Merited Weaponskills

    i like the lvl. 4 skill chain..... anything will renkei with anything and mb is bursted by anything!!
    Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
    ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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    • #17
      Re: Merited Weaponskills

      Originally posted by Vyuru View Post
      Correct me if I am wrong, but during the beta testing phase for FFXI rdm had regen II, raise II, and something else that I can't remember. So actually rdm got nerfed, got a boost.
      In beta Regen II was RDM ONRY. I don't believe we ever had R2 though. There was another spell that RDM had in beta that we lost but I can't remember what it was. (That was like 5 years ago, and yesterday's still a tad blurry! lol) I believe the level of Regen and Gravity were changed after beta as well. I ~think~ one of them was Lv.16. My guess is Regen because in retail I went and bought Regen at Lv.14 and was carrying it around with me for when I could use it. I hit Lv.16, tried to eat the damn scroll and then noticed the new shiny Lv.21 on it! D'oh!
      Odude
      PS2 Beta tester - Cactaur - Rank 4
      RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

      Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
      SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1

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      • #18
        Re: Merited Weaponskills

        I didn't read most of the thread, but I figured it wouldn't matter.

        Rather than merit new weaponskills, I'd be more interested in merits that give value to the many completely unused weaponskills.
        Read my blog.
        ffxibrp.livejournal.com
        Currently: Entry #32, August 31/07.
        Entry 32: Death to Castro

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        • #19
          Re: Merited Weaponskills

          Originally posted by Legal Fish View Post
          I didn't read most of the thread, but I figured it wouldn't matter.
          Rather than merit new weaponskills, I'd be more interested in merits that give value to the many completely unused weaponskills.
          this is a cool idea.

          maybe you can increase the tp modifer through meriting. ie: one inch punch will ignore more defense with tp modifications. or blade: retsu will include stronger paralysis and/or an additional effect of like blindness too.
          Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
          ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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          • #20
            Re: Merited Weaponskills

            RDM lost Flash and I think they were lined up to get Cure 5. Sound right? For all of beta, I think level cap was only 60, so I don't even know if WHMs had R2 back then.

            I would love to see a use for Calamity or pretty much every bow WS post-Sidewinder.
            "And if he left off dreaming about you, where do you suppose you'd be?"

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