Rune weapons have really good stats and latents that are triggered by draining MP at a set rate over time.
My question is:
Why was the decision made to do these weapons drain MP at a set rate instead of only draining the MP on each successful hit/spell/etc.?
I think on a sword like Illumina when I ask this, that sword consumed MP on each hit and in return it would make every hit a critical. Kinda the same way Souleater works with it's added damage, but if you missed or didn't attack for any reason your MP would remain the same since the latent wasn't doing anything.
Many players have simply discarded these weapons because the MP drain just isn't worth the aditional effect most of the times.
And even jobs like RDM that has the ability to regain more MP than most can only use the weapons in very specific situations.
Is there any chance that'll change in the future and Rune weapons get an adjustment to make the MP drain less of a burden?
My question is:
Why was the decision made to do these weapons drain MP at a set rate instead of only draining the MP on each successful hit/spell/etc.?
I think on a sword like Illumina when I ask this, that sword consumed MP on each hit and in return it would make every hit a critical. Kinda the same way Souleater works with it's added damage, but if you missed or didn't attack for any reason your MP would remain the same since the latent wasn't doing anything.
Many players have simply discarded these weapons because the MP drain just isn't worth the aditional effect most of the times.
And even jobs like RDM that has the ability to regain more MP than most can only use the weapons in very specific situations.
Is there any chance that'll change in the future and Rune weapons get an adjustment to make the MP drain less of a burden?
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