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AFK Players in Whitegate and Besieged: Why aren't they autologged?

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  • AFK Players in Whitegate and Besieged: Why aren't they autologged?

    The lag in Whitegate is totally unpleasent, worse than it ever was in Jeuno. People idle infront of the Residential Area of Whitegate for hours and hours on end causing immense amounts of lag and framedrop while not truley doing anything. The should be autologged by the server after 10-15 mins with no exceptions. If keystrokes aren't being entered at the very least, they have no reason to be logged in.

    Same goes for Besieged, but moreover, people under level 50 who do not qualify to participate in Assault as a mercenary have no place in Besieged. They should be removed from zone when Besieged begins and barred from participatiing entirely.

    Today Titan had its first Level 6 Besieged and several players could not enter, yet there are at least 50 players well below 50 inside waiting for to begin. Mules with event gear on, no less.

    This should not be happening and it makes the experience very unenjoyable. And people can say what they want about a level 40 WHM being helpful but they're still occupying a space a level 60-75 WHM could be doing more good in.

    I'm also aware of the option to turn autolog on and off, however, I don't think this feature should apply to Al'Zahbi and Whitegate. Autolog should always be active in those zones

  • #2
    Re: AFK Players in Whitegate and Besieged: Why aren't they autologged?

    Originally posted by Omgwtfbbqkitten
    And people can say what they want about a level 40 WHM being helpful but they're still occupying a space a level 60-75 WHM could be doing more good in.
    Why should a level 60 WHM be there, when a level 75 WHM could be there instead. Oh, and should we count how many merits people have, and of what sort, so that only people you approve of can play?
    Leave the sanctimonious drivel out of here, please. If you've got Cure III, can Raise and can keep out of trouble, you're useful in Beseiged.
    I have heard that those who celebrate life
    walk safely amongst the wild animals.
    When they go into battle, they remain unharmed,
    the animals find no place to attack them
    and weapons are unable to harm them.
    Why? Because they find no place for death in them.

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    • #3
      Re: AFK Players in Whitegate and Besieged: Why aren't they autologged?

      Since besiege is a non cap event I think you can't really prevent low level players from entering the zone. However, AFK players.... At least they should give you a confirmation box you know.

      "Besiege is taking place. If you want to participate, click {OK}. Count 5.. 4.. 3.. 2.. 1.."
      There are painters who transform the sun into a yellow spot,
      but there are others who with the help of their art and their intelligence
      transform a yellow spot into the sun.

      - Pablo Picasso

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      • #4
        Re: AFK Players in Whitegate and Besieged: Why aren't they autologged?

        Try turn off all shadows while you are in Whitegate... well, at least it helps me.
        Server: Quetzalcoatl
        Race: Hume Rank 7
        75 PLD, 75 SAM, 75 WAR, 75 NIN, 75 MNK, 65 BLU

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        • #5
          Re: AFK Players in Whitegate and Besieged: Why aren't they autologged?

          I was told that if you dont move at all in the 10minutes before besieged you get kicked to Whitegate, is that not actually true then? Its doesnt really matter imo neway when we bet lv5 besieged with 200ppl in the zone on hades on more than one occasion. Of course maybe lv6 is insanely harder.
          75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War
          Woodworking 91.9+2
          ZM:Complete CoP:Complete ToAU:27

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          • #6
            Re: AFK Players in Whitegate and Besieged: Why aren't they autologged?

            I logged into a besieged as a level 4 DRG once. LOL, that was entertaining.

            Thanks for the sig, Selphiie!!

            FFXI Xbox360 user ----- BLM 63 / RDM 36/ WHM 42 / THF 25
            DRK 26 / BST 21 / DRG 17 / WAR 17 / MNK 10 / SMN 9 / PUP 4 /
            BLU 1 / PLD 1 / BRD 1 / RNG 1 / NIN 1 / SAM 1
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            • #7
              Re: AFK Players in Whitegate and Besieged: Why aren't they autologged?

              Originally posted by Jei View Post
              Since besiege is a non cap event I think you can't really prevent low level players from entering the zone. However, AFK players.... At least they should give you a confirmation box you know.

              "Besiege is taking place. If you want to participate, click {OK}. Count 5.. 4.. 3.. 2.. 1.."
              That's a really good idea! You should suggest that to SE. Maybe more like a 10 second counter and if you don't click okay, it dumps you in Whitegate, much like when I logged into my Mog House on the Al Zahbi side during a Besieged.

              As for a level cap, that is a little unfair, as my WHM40 is much more useful in Besieged than my BLM65, just for the simple fact that I can cast haste on my WHM. Sure, I'm lacking in MP, but with the temp items, it's not such a big deal.

              Kicking out afk people is a good idea, though.
              Haggai

              i Am ThE bLaCk MaGe.
              I cAsTs ThE sPeLlS tHaT mAkEs ThE pEoPlEs FaLl DoWn.

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              • #8
                Re: AFK Players in Whitegate and Besieged: Why aren't they autologged?

                Originally posted by kiffkin View Post
                Why should a level 60 WHM be there, when a level 75 WHM could be there instead. Oh, and should we count how many merits people have, and of what sort, so that only people you approve of can play?
                Leave the sanctimonious drivel out of here, please. If you've got Cure III, can Raise and can keep out of trouble, you're useful in Beseiged.
                Its a valid complaint many players have. When the criteria for ToA Assault Missions and general content is set at 50+, why should we have mules and level 20 players running around in besieged?

                I was actually being generous with my argument, some people think only 70+ should be in there or that it should be a 75 only thing. And if that were the case, we'd lose every time no matter how many merits they had.

                But There are also people who are AFK the whole time as a high level job, too, what's even more amazing is when Besieged is over and they come back - they're surprised we've lost the astral candescance. Gee, I wonder why? Could it be because you were AFK two hours and people who wanted to be useful couldn't get in?

                Not to mention on the Whitegate side of things, I don't particularly like waiting a minute for things in my MH and the AH to load up. AFK players should simply be removed from these areas to make things easier on those actively playing the game.

                In any case, the people who are totally AFK should be removed, I know that sometimes that level 36 DRG is just a guy trying to get the the warp taru and got stuck in Besieged. Still, there is another warp taru he could have used.
                Last edited by Omgwtfbbqkitten; 10-23-2006, 02:03 PM.

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                • #9
                  Re: AFK Players in Whitegate and Besieged: Why aren't they autologged?

                  Originally posted by kiffkin View Post
                  Why should a level 60 WHM be there, when a level 75 WHM could be there instead. Oh, and should we count how many merits people have, and of what sort, so that only people you approve of can play?
                  Leave the sanctimonious drivel out of here, please. If you've got Cure III, can Raise and can keep out of trouble, you're useful in Beseiged.
                  I agree word for word. Heck, my wife has a 40 rdm and she does Beseiged all the time. She goes around keeping people cured and raising people. Could a 75 whm do a better job of it then her? Sure, but for every person she raises, there's more mp for the WHMs to use to focus on healing.

                  They need to focus on the afk people in Beseiged and not worry about the levels of people in there.


                  Wii code: 6851 9579 6989 9039

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                  • #10
                    Re: AFK Players in Whitegate and Besieged: Why aren't they autologged?

                    Everyone talks about WHM and RDM in the context of Besieged as being useful, but I dare you to tell me what a DRG40 is going to do there other than increase the lag for other players.

                    Frankly, Besieged is an abject failure at the design level. It greatly favors specific jobs (mages, tanks), and in fact encourages people to not bring their best jobs to the table, since it's relatively easy to get XP at level 70+.

                    It's gotten to the point where I don't even want to do Besieged; why should I help other players defend it when the Candescence doesn't do much for me, and so very few take it seriously anyway? Civic charity? I have better uses for my limited playtime than that.


                    Icemage

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                    • #11
                      Re: AFK Players in Whitegate and Besieged: Why aren't they autologged?

                      Originally posted by Icemage View Post
                      Everyone talks about WHM and RDM in the context of Besieged as being useful, but I dare you to tell me what a DRG40 is going to do there other than increase the lag for other players.
                      Frankly, Besieged is an abject failure at the design level. It greatly favors specific jobs (mages, tanks), and in fact encourages people to not bring their best jobs to the table, since it's relatively easy to get XP at level 70+.
                      It's gotten to the point where I don't even want to do Besieged; why should I help other players defend it when the Candescence doesn't do much for me, and so very few take it seriously anyway? Civic charity? I have better uses for my limited playtime than that.
                      Icemage
                      LoL so true, so true. except ice you forgot to comment that those dragoons are /whm auto folloing npcs an cure bombing them for points at the end.

                      At 75 with +40 acc gear an +4 axe merits, i still have a hard time landing hits without food. An thats on lvl 3 forces. what use are they at lvl 4 or higher forces. so i cant see how any other job lower then 75 in besieged would be helpful other the whm or rdm.

                      But i do agree with the O.P. We do need some way to log players out of the zone for besieged, Not to mention eliminate the home points out of the M.H

                      I agree with you ICE. Defending the candy an getting it back is useless to me. since ive never really used it..

                      Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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                      • #12
                        Re: AFK Players in Whitegate and Besieged: Why aren't they autologged?

                        I agree, there is a large difference between a 40 DD and a 40 mage in there. Heck, even a 40 blm won't be much of anything but a glorified cure hound. Once again though, I'd rather have the acceptance system in place to get rid of afkers then have some sort of cap on it.


                        Wii code: 6851 9579 6989 9039

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                        • #13
                          Re: AFK Players in Whitegate and Besieged: Why aren't they autologged?

                          They should devide more Besiege zones kinda like how DAoC has battle grounds for each level range. Make it so that there's defensive forts around the city in seperate zones and have level range corresponse to it. 65-75 defense the main city, 55-65 defend the eastern tower, 40-55 out post, something like that would be interesting. And adjust the amount of enemy to kinda fit the amount of players in each level range.
                          There are painters who transform the sun into a yellow spot,
                          but there are others who with the help of their art and their intelligence
                          transform a yellow spot into the sun.

                          - Pablo Picasso

                          Comment


                          • #14
                            Re: AFK Players in Whitegate and Besieged: Why aren't they autologged?

                            Originally posted by Jei View Post
                            They should devide more Besiege zones kinda like how DAoC has battle grounds for each level range. Make it so that there's defensive forts around the city in seperate zones and have level range corresponse to it. 65-75 defense the main city, 55-65 defend the eastern tower, 40-55 out post, something like that would be interesting. And adjust the amount of enemy to kinda fit the amount of players in each level range.
                            Cause that would be far to much work for S.E to do. They are just happy with jamming alot of high lvl mobs into a small area, an having them spam 1k AoE that drop 50+ people.

                            Not to mention not that many low lvls are in a zone. Hell if there are i rarely see them, but ever now an again. Mobs dont load up, players dont load up.

                            Honestly though i really hate the lag in an around the M.H an the A.H. I wish S,E would do something about it.

                            Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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                            • #15
                              Re: AFK Players in Whitegate and Besieged: Why aren't they autologged?

                              Eh, given that my subjob is often useless in the Besieges I usually just slap /WHM regardless of what my main is. Since the event seems to regen your MP even the weak little 100 MP or so is pretty effective to getting exp. If you happen to land a hit it's almost like you are getting 100-70 exp for it (Well for me anyways that's what it's been).

                              Only reason I could see that they made them hard to hit is because it's intent was to keep the monster alive long enough to everyone attacking can get a few hits off. In an event like this seriously think how can EXP effectively be awareded. The only thing I see that is targetable to a specific object is a successfull hit.

                              So if they make the mobs to easy to hit then you'll have people just destroying the mobs and reducing the over all successfull hits and so take away potential EXP. The only real flaw they had done was giving such huge EXP benefits for WHM's Curing and capping overall rewards of EXP from the event at a way to low of a point.

                              Doesn't make it worth it when an ENM can give you 3k for 30 min. of effort when this gives you 700 for 1-2hrs. of effort. If the potential EXP was more like 6k-8k then it would be more enticing.

                              Yeah, as far as a notification the only issue I have with it. Is that an electing to join the fight directly defies the game's story. You know were they specifically stated everyone is drafted. What would be more in-line to the story is if players are caught afk through the event, not assisting in it at all then a corporal punishment is delt to them.

                              Maybe a negative stats or something they get stuck with until they participate in a future Besiege, have it add up and once they got like 2-3 negative stats then if they are there during a Besiege a different cutscene triggers in which they are thrown in a prison cell for the length of the Besiege event as amendment for their actions. Lol, even an ass would lose intrest after a while if they are getting tacked with negatives stats they can't get rid of easily. That makes them harder to get EXP and whatnot. Also it keeps the game story in tact.

                              As far as people loitering the game by default is set to log you out after 15 min. of no activity. If they aren't being logged out then the person is expressing their right given by Square Enix to loiter there. In other words they changed their settings to not log them out, an option Square Enix provided and has been there for years. If any of you have changed you settings to not log you out, then you really have no reason to complain. I mean seriously why would your rights be any better then someone elses.
                              Last edited by Macht; 10-23-2006, 03:29 PM.


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