Re: AFK Players in Whitegate and Besieged: Why aren't they autologged?
That's the thing though - UDP, while it does not guarantee delivery, does not go out of its way to hinder it either. Yes, you do lose UDP packets quite often (~1%+), particularly when crossing large geographic distances - but given the way that FFXI renders the chatlog almost flawlessly the other 99.9% of the time, I'm betting the overlying protocol structure implements some top-level verification to make sure data was received, and requests an update if it isn't received in a timely fashion (most time-critical applications that use UDP as their primary data pipeline do this - it is one of the essential elements in network programming, particularly for online games).
This suggests that one of two things is happening. Either Square-Enix is deliberately choking the output to avoid killing 56K connections, or their hardware (or some connection point between) is dropping loads of packets because of network congestion. I find the first case to be more likely than the latter, as the second case would result in many 56K users complaining that Besieged invariably kicks them off of their connection due to data flooding, but I'll grant the possibility that it is happening and they simply aren't saying anything because they're used to it...
In either case, most players have more than enough under the hood to deal with the incoming data software-wise. The fact is the packets simply aren't arriving, not that the systems aren't handling the incoming data.
Icemage
Originally posted by Macht
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This suggests that one of two things is happening. Either Square-Enix is deliberately choking the output to avoid killing 56K connections, or their hardware (or some connection point between) is dropping loads of packets because of network congestion. I find the first case to be more likely than the latter, as the second case would result in many 56K users complaining that Besieged invariably kicks them off of their connection due to data flooding, but I'll grant the possibility that it is happening and they simply aren't saying anything because they're used to it...
In either case, most players have more than enough under the hood to deal with the incoming data software-wise. The fact is the packets simply aren't arriving, not that the systems aren't handling the incoming data.
Icemage
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