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Ullikummi

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  • #16
    Re: Ullikummi

    Originally posted by Karinya View Post
    Change Ullikummi to a 1% chance of popping *claimed* whenever anyone kills an aura statue. Change Faf/Behe/Adam to popping by rare/ex item like jailers (with the usual %chance of HQ pop). Standing around and waiting for other people to kill placeholders for you - heck, standing around and waiting for a pop *period* - has to go. The right to fight NMs should be earned, not stolen.
    You want to change claim to Ulli as a matter of luck? Actually, that's a terrible idea because it would just encourage RMT and legit players alike for flood and lag up the area even more.

    Ulli can be taken down with an EXP/Merit PT as it is, we don't need more people there. Pop rate by population only encourages more monopolization by RMT, not less. If SE did this, you'd have more and more waves of RMT going through all the zones to EXP to go to sky just to exploit that.

    The pop item on other mobs idea is interesting, but then RMT would move to monopolizing the mobs that held those items instead. So back to the drawing board.

    Think about what RMT can't shamelessly exploit in this game - BCNM, ENM, KSNM, Dynamis, Limbus and Assault. They have restrictions and limitations placed on them. BC/KS you can only do if you have seals. Dyna, Limbus and Assault have time restrictions after entry or completion.

    I say SE implement a series of quests in the vien of ENMs, available once per conquest week. After certain criteria are met, you can enter a BCNM or spawn and fight Ulli or what have you. Once a PT completes the quest for triggers, they can't be repeated until next conquest week. Legit players get thier triggers, RMT can't monopolize claim and neither can botters.
    Last edited by Omgwtfbbqkitten; 11-10-2006, 12:21 PM.

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    • #17
      Re: Ullikummi

      Limiting an linkshell to one Ulli fight a week is even worse of an idea then the 1% spawn idea, it does not fit in to the current sky system and people should have the right or ability to spawn Byakko more then once a week like they can spawn the other guards once a week,

      Put the timer back to 3-6 hours and get rid of the RMT and problem solved, dont need to make it as drastic as once a week per LS.


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      • #18
        Re: Ullikummi

        unless it's a quest that's completeable once/week. In which case, everyone can complete the quest, and whoever initiates "spends" their quest completion for the week. Thus, you'd have one run/LS member.

        Though I don't think taking everything to instanced battles is a likely direction. It just seems kind of a "meh" way to do it, and S-E doesn't like "meh." They also don't like turning the game into Guild Wars.

        What Karinya said may indeed have loads of people in the zone, but it's still easier to claim one/10-20 mobs than it is to claim one NM. Even getting your Papyrus back in the day when you had 3 parties camping 4 Lich spawns (and competitive players are just as bad as RMT) wasn't super terrible compared to claiming Fafhogg or what-have-you.
        "And if he left off dreaming about you, where do you suppose you'd be?"

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        • #19
          Re: Ullikummi

          It wouldn't be a matter of luck, it would be a matter of who kills more statues. If the RMT think they can kill more statues faster than a legit LS they're welcome to try; but even if they can kill more, they can't win claim on every statue in the room and kill every statue in the room as fast as they pop (not without devoting a LOT more accounts to it, at least; and more accounts cost them more money, especially if they attract more GM/STF attention). It's only the placeholder judo and claimhacks that let them get 90-100% of Ullis now. If they could only get claims proportional to their population or killing ability vs. a legit LS's population or killing ability they wouldn't be even close to a monopoly anymore, just an annoyance.

          Your idea that RMT can pull infinite numbers of 75 BLMs out of their asses *for free* is just wrong. Leveling up accounts costs them money and they have a limited number that they deploy in the most profitable ways they can find. If you can't monopolize Ulli with 10 accounts anymore it may not be worth it. (This might only move them somewhere else, but I think at this point most people would be glad to see them *only* killing every goobbue in Zi'Tah and operating 100 fishbots per server.)

          Most importantly it wouldn't be a matter of who has the best claimhack, which is what it presently is. Almost anything is an improvement on that.

          1% might be a little low though, on reconsideration. 2, 3 or even 5% would be better. Kill ~20 statues, get your claimed ulli, kill him - GSI aren't supposed to be so hard that they take the focus off the actual god fights.
          Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
          RDM90, PLD90, DRG90, COR90, SCH90, BLU54
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          • #20
            Re: Ullikummi

            I thoght NM popped by trading items already popped claimed by you.
            There are painters who transform the sun into a yellow spot,
            but there are others who with the help of their art and their intelligence
            transform a yellow spot into the sun.

            - Pablo Picasso

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            • #21
              Re: Ullikummi

              S.E didnt really take the Ulli situation under good judgement. First problem we had was the RMT. loved to train all the golems into the middle. Sometimes killing themselves, but most times then not flooding the circle area with 10 golems.. Which they still managed to get Ulli.

              The second problem back in the day was an ls killing Ulli's placeholder an the RMT just standing around. An the only time they would claim or voke the placeholder is when it came up as Ulli, otherwise other ls's thought they were just better.

              Now here we are. We have an nm, that can pop anywhere from 3-21 hours. Who does this benifet besides players who can live in sky? Then we dont even trully know the pop condtions. Is it 1 placeholder? is it the whole room now? If you depop the place holder will you reset Ulli's pop time?

              Obviously if S.E's first 3 attempts to fix this NM failed. Its time they park their ego at the door an listen to the player base. Seriously does S.E follow a dummies guide to game programming?? Seems the first attept at a fix is something that nerfs some job. The next thing they do is make the problem even worse.

              I dunno there are what 11 mobs in his room as it is. Just make those mobs drop an item that pops Ulli. Their isnt anyway for the g/s to monopolyze the 11 mobs without bringing in others RMTs. Thus actually hurting there other areas of gil making.

              Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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              • #22
                Re: Ullikummi

                Did someone say that Biast pops claimed? If so, that shows that S-E has methods of handling NMs in a better method than the current one. Even if they don't like the Karinya Postulate, they have the power to make an NM pop under better conditions than they currently are. And it's not like it's a huge fuss to go back and change old content -- afterall, in one update they changed the drops of 3 NMs to rare/ex identicals, as well as made loads of new NMs in all of the old zones (one of which being Biast).

                I usually tend to stay away from this scapegoat bandwagon but I think in regards to the sky situation... S-E's really dropping the ball. Well, in general, they know they need to change the way the old content works. It truely feels like they're trying their best to abandon FFXI and make the players play Treasures of Aht Urgan. Instead of fixing the old as they know they should, they implement new things so that no one has any interest in looking back.
                "And if he left off dreaming about you, where do you suppose you'd be?"

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                • #23
                  Re: Ullikummi

                  Originally posted by Lmnop View Post
                  Did someone say that Biast pops claimed?
                  I do not think biast pops claimed or with aggro but Chariotbuster Byakzak does http://wiki.ffxiclopedia.org/Chariotbuster_Byakzak


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                  • #24
                    Re: Ullikummi

                    I thoght NM popped by trading items already popped claimed by you.
                    I think some do and some don't. Bubbly Bernie, when I used to pop him for gil in my old newb days, did not pop claimed and there was a slight problem with people grabbing him after you pop him. The Guardian Crawler spawns in a green unclaimable state, wanders over to where you pop him, and if you are in his detection/aggro range, he attacks whoever pops him, and turns claimed at the same time. Otherwise he turns yellow and just stays there and anyone can attack him.

                    Other pop item NMs I'm not to familiar with, I know that Goblin Wolfman spawns claimed at least, but it's sticking in my mind I've heard of other pop NMs that do not spawn claimed.


                    You have the right to remain silent, anything you say can and will be misqouted and then used against you.

                    I don't have a big ego, it just has a large mouth.

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                    • #25
                      Re: Ullikummi

                      A lot of these ideas are just bad and don't work with Sky. Remember guys, SE designed sky as a system, and it's almost flawless. Ulli has least in common with the rest of the system. This may be why it's the most annoying part. Here is my fix, after much educated thinking:

                      Required:

                      2-4 (maybe 3-6) Repop. This pretty much turns Ulli into a real sky NM. At the moment, he no longer has a PH, which helps a lot for people who feel like exping there.

                      Would be nice:

                      He could cast Silencega and Thunder Break. This would make it impossible to duo, but give gil sellers a hard timer.

                      Rage mode. He should increase with walking speed and attack speed when over 15 minutes go by, more so after 30 minutes. This for the same reason as above.
                      Read my blog.
                      ffxibrp.livejournal.com
                      Currently: Entry #32, August 31/07.
                      Entry 32: Death to Castro

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                      • #26
                        Re: Ullikummi

                        Well some mobs do pop claimed. So its not a question of wether or not S.E can do it. Its now a question of why hasnt S.E gone to this method. If you get a ton of complaints about 1 NM. Shouldnt this warrent some kind of investigation.

                        Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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                        • #27
                          Re: Ullikummi

                          Hmmm i dunno i love the new Ulli system...






                          GO AHEAD AN FIND ME IN THIS LAST ONE>>

                          75Bst

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                          • #28
                            Re: Ullikummi

                            Looks like that all the time nowadays on our server. Seems when ulli is about to pop they come from the other PoP areas to majorly secure Ulli.. But that sure is alot of BLM...

                            Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed.

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                            • #29
                              Re: Ullikummi

                              Originally posted by little ninja View Post
                              Looks like that all the time nowadays on our server. Seems when ulli is about to pop they come from the other PoP areas to majorly secure Ulli.. But that sure is alot of BLM...
                              Yeah last two times i was up there it has looked like that. An dont be shocked if you see a few with shells on. They are pretty much all G/S

                              Funny how many BLM they have. But it is very effective. They position some of them on the porter. an then some in the tunnel back. An then they just nuke Ulli back an forth like a ping pong. Then they wait a few mins. Seems like its about 2-3 minutes. then they pin pong him again between the tunnel an the porter blm.

                              So much for the Blm nerf to Impossible to gauge type mobs.

                              75Bst

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                              • #30
                                Re: Ullikummi

                                My LS allways had trouble claiming Ulli, This stupid Pop time is also rediculous, theres a difference between being difficult and unreasonable. You need to check your prioritys if you can wait 4-8hrs in one sitting for something you may or may not even claim! The Rare/ex Pop its definatly a wise idea. My LS never got to Kill byakko yet because of this Ulli junk.
                                All you need is courage in your heart and hope in your eyes." Koyu

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