Re: The BLM Problem
I disagree. There is a BLM problem. And a PLD problem... Maybe it's better to call them symdromes, with the core problem being unbalanced nature tied to ToAU.
It's perfectly fine to point out the issues that have been introduced. This thread originally went about the notion of modifying BLM in order to make it fit the new environment that S-E created. I don't think the primary cure is to change the jobs that are benefiting or being impeded. The environment is broken, and that needs to be addressed before S-E goes mucking around in job capabilities.
Wouldn't #1, with reduced spawn rates automatically reduce the length of chains? This is how S-E originally kept the evironment in a state of balance, and as you pointed out it worked resonable well.
I really digs the notion of enhancing Signet.
However if S-E fixes the problems with the monsters in the ToAU zones, and just adds the 15% to anyone that has Signet, you'll have the reverse problem. Everyone will move out of the ToAU zones and back to the more traditional campsites (because you wouldn't even have to keep the AC to get the EXP bonus).
If you tie the bonus to -- say -- whichever kingdom is in first, then you'll still never get parties out of ToAU zones becuase players whose contries are in 2nd and 3rd won't ever want to give up the XP bonus.
If you simply give a bonus to people with Signet because the AC held by the Imperial Kingdom, then I believe Beseiged with provide a certain amount of intertia. Why would a bunch of players already stationed in Aht Urghan want to travel to Bibiki Bay when they can just stroll out a ToAU zone.
Really, it seems the only real way to encourage people to spread out over Vana'diel is remove the XP bonus, and adjust the monster levels in ToAU to be consistent with the rest of Vana'diel.
Originally posted by Karinya
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It's perfectly fine to point out the issues that have been introduced. This thread originally went about the notion of modifying BLM in order to make it fit the new environment that S-E created. I don't think the primary cure is to change the jobs that are benefiting or being impeded. The environment is broken, and that needs to be addressed before S-E goes mucking around in job capabilities.
Originally posted by Karinya
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Of course camp diversity also hinges on correcting the imbalance between Signet and Sanction, but I would be fine with fixing that in either direction (remove the bonuses from Sanction or add them to Signet). There's really nothing wrong with everyone making 15% more exp then they did 6 months ago
However if S-E fixes the problems with the monsters in the ToAU zones, and just adds the 15% to anyone that has Signet, you'll have the reverse problem. Everyone will move out of the ToAU zones and back to the more traditional campsites (because you wouldn't even have to keep the AC to get the EXP bonus).
If you tie the bonus to -- say -- whichever kingdom is in first, then you'll still never get parties out of ToAU zones becuase players whose contries are in 2nd and 3rd won't ever want to give up the XP bonus.
If you simply give a bonus to people with Signet because the AC held by the Imperial Kingdom, then I believe Beseiged with provide a certain amount of intertia. Why would a bunch of players already stationed in Aht Urghan want to travel to Bibiki Bay when they can just stroll out a ToAU zone.
Really, it seems the only real way to encourage people to spread out over Vana'diel is remove the XP bonus, and adjust the monster levels in ToAU to be consistent with the rest of Vana'diel.
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