Re: The BLM Problem
I seriously never questioned if SE knew what they were doing when they built ToA areas like they did. Just look at the CoP areas and you see many of them were different methods to encourage high level players to play with low level players. A party exping in the level capped zones can get some good exp in them as well even if your actual level is way above the limit.
Then you got the ENMs that give large chunks of EXP and deaths don't cost you any EXP. Hell even going between the original content and Rize of Zilart, RoZ areas are easier to EXP in then the Original, CoP areas are also eaiser to EXP in then RoZ (Due to player level range being less of an impact), following that same trend ToA areas are easier to EXP in then CoP.
Just seems to be following this trend to encourage more lv. 75s potential for some plan they got cooking waiting to show off.
I seriously never questioned if SE knew what they were doing when they built ToA areas like they did. Just look at the CoP areas and you see many of them were different methods to encourage high level players to play with low level players. A party exping in the level capped zones can get some good exp in them as well even if your actual level is way above the limit.
Then you got the ENMs that give large chunks of EXP and deaths don't cost you any EXP. Hell even going between the original content and Rize of Zilart, RoZ areas are easier to EXP in then the Original, CoP areas are also eaiser to EXP in then RoZ (Due to player level range being less of an impact), following that same trend ToA areas are easier to EXP in then CoP.
Just seems to be following this trend to encourage more lv. 75s potential for some plan they got cooking waiting to show off.
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