Re: The BLM Problem
Mages do all sorts of things that do this. Unfortunately, BLM's do not have much in the way of support magic. We RDM's provide debuffs and enhancements to melees that give them a significant edge. BLM is on the far edge of magicry--the DD edge. Their skills are concentrated almost entirely on generating magic-based damage.
The only issue I have with creating "Buff Bursts" as was mentioned earlier is that it feels sort of "foreign" like it doesn't mesh well with the games overall aesthetics. It also creates a lot of new variables that get thrown into the equation that might make BLM the thing to have... I mean, Stoneskinra on a nuke is very nice, even if it's weak and if they stack...better invite two BLMs. Heck, just combine two super-hasted SAMs, a RDM or BRD and 3 BLMs and you have a new elitist party.
You never know how new content is going to effect dynamics. For that matter you never know how changing existing content will effect them either. The idea is to move slowly. Determine what might appear to be a better WS/SC/MB damage equation set and then slowly change your coefficients starting at the status-quo until you find the sweet spot, and if you never do, well, back to the drawing board. A bit of experimentation and careful adjustment is needed.
Mages do all sorts of things that do this. Unfortunately, BLM's do not have much in the way of support magic. We RDM's provide debuffs and enhancements to melees that give them a significant edge. BLM is on the far edge of magicry--the DD edge. Their skills are concentrated almost entirely on generating magic-based damage.
The only issue I have with creating "Buff Bursts" as was mentioned earlier is that it feels sort of "foreign" like it doesn't mesh well with the games overall aesthetics. It also creates a lot of new variables that get thrown into the equation that might make BLM the thing to have... I mean, Stoneskinra on a nuke is very nice, even if it's weak and if they stack...better invite two BLMs. Heck, just combine two super-hasted SAMs, a RDM or BRD and 3 BLMs and you have a new elitist party.
You never know how new content is going to effect dynamics. For that matter you never know how changing existing content will effect them either. The idea is to move slowly. Determine what might appear to be a better WS/SC/MB damage equation set and then slowly change your coefficients starting at the status-quo until you find the sweet spot, and if you never do, well, back to the drawing board. A bit of experimentation and careful adjustment is needed.
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