Are there any plans in the future to improve Avatar Melee ACC and damage?
I have read a lot of forums where everyone has grand, overly detailed plans on how to encourage SMNs to keep their Avatars out for meleeing. Most of these include things like lowering Bloodpact Timers, lowering perp costs and even giving each type of Bloodpact their own catagory on seperate timers. While I think they are nice ideas, I think they would be too much in one go.
I think if SE improved an Avatar's melee accuracy and damage, this would help encourage SMNs to keep their avatars out longer. I can only speak for myself when I say I would be happy to play SMN again and not worry about Bloodpact Timers or perp cost if the avatars could deal consistant damage.
I have read a lot of forums where everyone has grand, overly detailed plans on how to encourage SMNs to keep their Avatars out for meleeing. Most of these include things like lowering Bloodpact Timers, lowering perp costs and even giving each type of Bloodpact their own catagory on seperate timers. While I think they are nice ideas, I think they would be too much in one go.
I think if SE improved an Avatar's melee accuracy and damage, this would help encourage SMNs to keep their avatars out longer. I can only speak for myself when I say I would be happy to play SMN again and not worry about Bloodpact Timers or perp cost if the avatars could deal consistant damage.
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