why multi-hit WS's TP modifies the first hit of the WS?
something like Rampage (Critical hit varies with TP) if a WAR (or BST or any job that can use it) built 300TP and used it, only the first hit will be a 300TP hit and the other hits at 100TP... why not all 300TP?
more like Penta thrust (Damage varies with TP) only the first hit is in effect of 300TP and the other 4 hits... 100TP..... why not 300TP if the player built 300TP already...
i'de like to build TP for such WSs, but since it's only for the first hit why should i bother.
something like Rampage (Critical hit varies with TP) if a WAR (or BST or any job that can use it) built 300TP and used it, only the first hit will be a 300TP hit and the other hits at 100TP... why not all 300TP?
more like Penta thrust (Damage varies with TP) only the first hit is in effect of 300TP and the other 4 hits... 100TP..... why not 300TP if the player built 300TP already...
i'de like to build TP for such WSs, but since it's only for the first hit why should i bother.
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