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Tu'Lia OP warp

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  • #16
    Re: Tu'Lia OP warp

    Why would going to sky regularly have anything to do with you progressing past CoP 3-5. Sky can have some great EXP camps, and is still used for Meriting as ToAU areas are so over run with camps. Does 3-5 gain you anything useful as far as EXP camps that 2-3 doesn't?
    People don't go to sky "regularly" if they do not have a sky LS. Sky exp has been largely replaced by CoP and ToAU zones, especially the latter. More than likely, if someone is going to have an exp party in sky, it won't be regularly. The travel distance has never been the reason people stopped exping in sky.

    This is obviously a bonus for people in endgame/sky LSes, who go there at least once a week, sometimes over two times a week. The endgame populous should have CoP complete or make an effort to do so.

    Honestly, I don't see how anything beyond Promies should matter, but I obviously haven't gotten far in CoP storyline myself.
    Exactly. You have not gotten far. CoP deals a lot more with the crags than RoZ did

    So it's like, the correct thing to do then. That's why I find your comment so confusing. But it has nothing to do with the point at hand, so let's just drop it. XD
    Baby = helpless, unmotivated = player
    spoon/feeding = letting the baby sit there as you give them what they want for no cost in effort
    food = content

    If you have a hard time getting to sky, or always travel to sky via Chocobo from Jeuno, you need to stop reading about this update, and go get outpost warps done. Those are already ingame.
    Read my blog.
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    • #17
      Re: Tu'Lia OP warp

      Originally posted by Legal Fish View Post
      People don't go to sky "regularly" if they do not have a sky LS. Sky exp has been largely replaced by CoP and ToAU zones, especially the latter. More than likely, if someone is going to have an exp party in sky, it won't be regularly. The travel distance has never been the reason people stopped exping in sky.
      O.K. I'm pick'n up what you're put'n down now. I wasn't thinking along those lines.

      Personally my LS used to EXP or Merit in Sky 2 or 3 times a week. So that was why I was always going to Sky. Most of us would OP to the Sanctuary, and then hoof it from there. So it doesn't take too long to get there, but if you're having a replacement come, or you're running late, that can be a really long and annoying walk.
      Odude
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      • #18
        Re: Tu'Lia OP warp

        I don't mind some CoP progress(after all, it IS in the promyvions) but Apoclypce NEigh is over the top. I myself am a 68 BLM on CoP 5-1, just because I haven't been 75 for 2,000 months means I can't use this ability once it comes out and I'm eligble for sky?
        Originally posted by Ellipses
        Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
        Originally posted by MCLV
        A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
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        • #19
          Re: Tu'Lia OP warp

          Well, RoZ and CoP complete and I believe the port should be open once you gain Sky access. If S-E smooth out some of their more blatant timesinks then they'll have a better chance of retaining old and new players alike.

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          • #20
            Re: Tu'Lia OP warp

            Originally posted by Grizzlebeard View Post
            Well, RoZ and CoP complete and I believe the port should be open once you gain Sky access. If S-E smooth out some of their more blatant timesinks then they'll have a better chance of retaining old and new players alike.
            Well there has to be at leats some CoP, as it is in the promyvions. Mabye you can use the ones you beta the bosses on. That way EVERYONE can at leats use Dem.
            Originally posted by Ellipses
            Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
            Originally posted by MCLV
            A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
            More Sig:

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            • #21
              Re: Tu'Lia OP warp

              I myself am a 68 BLM on CoP 5-1, just because I haven't been 75 for 2,000 months means I can't use this ability once it comes out and I'm eligble for sky?
              A Sky LS and/or a warp to sky should be the last thing on a 68 BLM's mind.
              Read my blog.
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              • #22
                Re: Tu'Lia OP warp

                Originally posted by Onionsoilder View Post
                Well there has to be at leats some CoP, as it is in the promyvions. Mabye you can use the ones you beta the bosses on. That way EVERYONE can at leats use Dem.
                To gain access to the promies is so easily soloable it doesn't even bear considering as a task.

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                • #23
                  Re: Tu'Lia OP warp

                  A 68 BLM is only 7 levels away from 75, so Sky is something they should be worrying about soon. Those levels don't really take long at all these days (although BLM can have some problems), and he can still ding 75 without making any noticeable CoP Progress. At that point he is more than ready for Sky activities (of course he can just run up there like any other person has for years), so at that point a Sky teleporter would be an item of interest for him (or someone in his situation).

                  Some CoP progress will likely be required, but I sincerely doubt they will expect all of it to be completed. Then again, this is SE we're talking about here.



                  Spoon feeding a baby is something that you do because you have to. Without that the baby will die, because it cannot feed itself. Saying that giving players something with no effort on their part is like spoon feeding a baby is a false metaphor, because the players will not "die" without easy sky access. I still get what you mean, but your metaphor doesn't work here.

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                  • #24
                    Re: Tu'Lia OP warp

                    Going to Sky already has many of requirements, so there is no reason to add even more to get there using the teleport, save for a small quest to activate it (and that would be just a nice touch story-wise because even that isn't necessary).

                    So, I don't think the requirements will be too much beyond having Sky access already, I just hope this is part of SE's plan to give RoZ zones a boost so they become as good merit zones as Aht Urgan.

                    The Signet boost is way overdue and Aht Urgan areas are too crewded because of how easy it is to reach them.

                    Making Sky easy to access again sounds like the logical thing to do to help XP/merit parties, Sky LS and other event related stuff don't need help getting to Sky.
                    sigpic
                    "In this world, the one who has the most fun is the winner!" C.B.
                    Prishe's Knight 2004-Forever.

                    その目だれの目。

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                    • #25
                      Re: Tu'Lia OP warp

                      Of course its speculation, but I'm guessing you need to complete the CS for Zilart.

                      Consider that in CoP you earn Tavnazia Safehold access by doing missions, yet don't get the "easy access" until 6-4 via the tavnazia ring. Finish the missions, then you can warp there freely. That would be a fair way to earn Tu'Lia port access.

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                      • #26
                        Re: Tu'Lia OP warp

                        Originally posted by Loial View Post
                        Of course its speculation, but I'm guessing you need to complete the CS for Zilart.
                        Which cutscene?
                        sigpic
                        "In this world, the one who has the most fun is the winner!" C.B.
                        Prishe's Knight 2004-Forever.

                        その目だれの目。

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                        • #27
                          Re: Tu'Lia OP warp

                          Originally posted by Raydeus View Post
                          Which cutscene?
                          I would hazard a guess and say that you'd need to have at least completed ZM13: Gate of the Gods for sky access. I really don't see why S-E would require more, but if they did choose to, then the only logical place to put a requirement is definitely after Apocalypse Nigh is complete (this option is not really a good idea, however, since the majority of level 75 players do not have the resources to actually make it all the way there - it also requires CoP to be complete, which is out of flavor).


                          Icemage

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                          • #28
                            Re: Tu'Lia OP warp

                            There's not much difference for me anyway as a 75 DRG unless I sub whm, get a 'port or use a ring. I suppose using a Tav ring and cutting through sea may be a bit quicker then outposting to Zitah, but not by much. I guess it'll be nice to have an aggro free route to sky. Then again, I always liked Ro'Maeve as sort of a darwinian screen to keep the most stupid out of sky. They always found a way though.


                            Wii code: 6851 9579 6989 9039

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                            • #29
                              Re: Tu'Lia OP warp

                              I was excited about this at first, but now I really don't care much about it. If you don't have a quick way to the crags, I don't see how this way would be faster than using the pay warp taru in Whitegate to go to your nation of allegiance and then OPing to Zitah and running. If I can catch a mage that can tele before I head to sky, then I will use it. Usually I am going up there solo so I will probably just go the same way I always do.

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                              • #30
                                Re: Tu'Lia OP warp

                                Originally posted by Raydeus View Post
                                Which cutscene?
                                Just complete ZM. Not too hard, not too easy. Good tradeoff to gain access via warp.

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