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Tu'Lia OP warp

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  • #31
    Re: Tu'Lia OP warp

    Originally posted by Davitron3000 View Post
    I was excited about this at first, but now I really don't care much about it. If you don't have a quick way to the crags, I don't see how this way would be faster than using the pay warp taru in Whitegate to go to your nation of allegiance and then OPing to Zitah and running. If I can catch a mage that can tele before I head to sky, then I will use it. Usually I am going up there solo so I will probably just go the same way I always do.
    I'm kind of with you on this, tbh. I mean, it'll be handy, but by no means anything to lose sleep over if I can't use it right away. Getting to Sky has never been all that difficult as it is.

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    • #32
      Re: Tu'Lia OP warp

      Originally posted by Loial View Post
      Just complete ZM. Not too hard, not too easy. Good tradeoff to gain access via warp.
      Nah, if that was the case then Sea access from crags would require CoP's completion.

      Then again it would be good if it required beating all AA on single fights (screw DM ).

      That would make it not too easy too get but not too tough either, specially since many high level players only get to ZM14 and stop for the longest time unless they Manaburn DM.
      sigpic
      "In this world, the one who has the most fun is the winner!" C.B.
      Prishe's Knight 2004-Forever.

      その目だれの目。

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      • #33
        Re: Tu'Lia OP warp

        Uhmm... How about just getting far as the Promy Vahzl and Sky acess as requirements?
        I myself like going to sky for exp over ToAU areas any day, and can just easily Pay taru to sandy, op and call chocobo to it. Its almost impossible to get much of CoP done right the first time (or 3rd) and getting passed DM isn't happening any time soon. /em sees his Ark Pentasphere collecting dust still.
        Adventures of Akashimo Hakubi & Nekoai Nanashi


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