Would it be possible to implement some special fight that would enable Tu'Lia to have national conquest guards for a outpost warp? This could fit into the story sort of like how before the mission relations aren't restored between Tavnazia and Jeuno, but after you have access. Similiarly when a representive from your nation's government sends you on this NM quest about Tu'Lia they gain knowledge of it and dispatch guards. An OP warp there would be so helpful, those of us spending good amounts of time there waste so much time going back and forth, even with the Zi'Tah OP.
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Tu'Lia OP warp
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Re: Tu'Lia OP warp
I wonder will will be required as far as the requirements. Hopefully it's just Sky access, and a fairly simple quest. A lot of people are going to be pissed if it requires Sky access and then CoP 3-5 or something. Either way this is a good thing! ^^Odude
PS2 Beta tester - Cactaur - Rank 4
RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4
Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1
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Re: Tu'Lia OP warp
Originally posted by tdh View PostI wonder will will be required as far as the requirements. Hopefully it's just Sky access, and a fairly simple quest. A lot of people are going to be pissed if it requires Sky access and then CoP 3-5 or something. Either way this is a good thing! ^^Read my blog.ffxibrp.livejournal.comCurrently: Entry #32, August 31/07.
Entry 32: Death to Castro
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Re: Tu'Lia OP warp
Originally posted by Legal Fish View PostIf people are going to sky regularly, but are not passed CoP 3-5, then they really need to get their priorities in check, and catch up. I hope it requires both expansions being completed, and Apocalypse Neigh."And if he left off dreaming about you, where do you suppose you'd be?"
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Re: Tu'Lia OP warp
I deserve that.
From the perspective of someone who just got Sky access, and still hasn't killed Minotaur, I don't think I should have to suffer through all that shit just because you did. Not all of us get to play as much as we'd like. And if I could quickly hop to Tu'lia to help out the LS, I'd save myself more time so I could get further in CoP. Not to mention it would help revitalize exp camps in Sky. And putting strict requirements on entry would just slow that down. As is, if you want to build a party for sky, you have to make sure everyone has sky access (I know many many people who didn't get sky 'til they were already 75, despite there being some swell exp spots in the 60s). If this update made it too restrictive as to who could use the features, then a potential Sky party wouldn't invite anyone who doesn't have fast access (Think level 30 party and the MNK doesn't have his Altep Gate Crystal). That'd get old real fast."And if he left off dreaming about you, where do you suppose you'd be?"
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Re: Tu'Lia OP warp
People are still going to stay in Aht Urhgan. This will not change until Signet gives an exp bonus, and possibly additional bonuses with a cost. Sky has always been not incredibly hard to access thanks to Outpost warps. Anyone who depends solely on teleports and chocobos to reach their location is voluntarily handicapped. This only makes it easier for everybody.
This is a reward and rewards should come from effort. Hopefully this will add incentive for people to complete CoP, making it easier to gather a group or find one.
Using your level 30 Monk example. First off, it's incorrect, unless that Monk's homepoint is at Bastok. Sky is only a 5 or less minute walk from Zi'Tah's outpost and a 1 or 2 minute walk through Ro'Maeve and Hall of the Gods. More importantly, that Monk is gimped and he should work(run to the gate crystal) in order to progress.
I see this feature as a gift mainly to end-game players who have made a lot of effort to make their characters strong and mobile, like completing CoP for quickened Sea and Tavnazian Stronghold access, so they can get to LS events faster. Anyone else can make use of it if they put in the same amount of effort. It only makes sense that after defeating the ancient menace, including the emptiness, you can make full use of their machinery as a reward.
You do stuff, you get stuff. This is how things SHOULD be. Otherwise, it's like feeding a baby with a spoon.Read my blog.ffxibrp.livejournal.comCurrently: Entry #32, August 31/07.
Entry 32: Death to Castro
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Re: Tu'Lia OP warp
Originally posted by Murphie View PostAs opposed to feeding them with something else? Not that I disagree with your sentiment, I just find that last sentence amusing.
Babies eat mushy food that doesn't require chewing, making spoons the only option. Forks, and knives, don't work.Read my blog.ffxibrp.livejournal.comCurrently: Entry #32, August 31/07.
Entry 32: Death to Castro
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Re: Tu'Lia OP warp
Originally posted by Legal Fish View PostIf people are going to sky regularly, but are not passed CoP 3-5, then they really need to get their priorities in check, and catch up. I hope it requires both expansions being completed, and Apocalypse Neigh.
Why would going to sky regularly have anything to do with you progressing past CoP 3-5. Sky can have some great EXP camps, and is still used for Meriting as ToAU areas are so over run with camps. Does 3-5 gain you anything useful as far as EXP camps that 2-3 doesn't?
As Lmnop mentioned, there are some pretty decent spots to EXP in sky before you start the Merit Madness. Lv.60 party in sky can run a muck due to the requirements to get there. Seems impossible to find a group of 6 random people how have access.
People don't seem to progress past 2-3 in CoP unless they're going to join a HNM LS that requires sea access. For some people it's just a lot of work, and a lot of gil spent to do these missions. And considering the cost needed to get past a certain point, I can't say it's worth it until then.Odude
PS2 Beta tester - Cactaur - Rank 4
RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4
Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1
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Re: Tu'Lia OP warp
I'm guessing you'll have to have completed both ZM and CoP in order to be able to use this access. It sucks for those of us who haven't progressed that far, but isnt out of the question in regards to storyline, nor SE's typical requirements for things such as this.
People have been making due for the last several years, its not unreasonable to require people to complete the two expansions before using the Hall of Transference. If you have your own choco, then you can call it after outposting to Zi'tah and save yourself a few more minutes.
Lets just hope its not something totally outrageous, like a key item from beating AV.I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2
PSN: Caspian
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Re: Tu'Lia OP warp
Originally posted by Legal Fish View PostBabies eat mushy food that doesn't require chewing, making spoons the only option. Forks, and knives, don't work.
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Re: Tu'Lia OP warp
I wouldn't mind the requirements being high, but I don't think you should have to have CoP completed. Hall of Transference is the first zone you enter that is "CoP storyline." Honestly, I don't see how anything beyond Promies should matter, but I obviously haven't gotten far in CoP storyline myself. By getting sky, you're practically done with ZM anyway, it'll suck if the requirements are "must have completed Divine Might" but I won't cry about it. I'll just get it done. But CoP... I still can't justify doing a lot of CoP for something that has (apparently) nothing to do with Sea or anything else but Sky. We shall see soon enough!!!"And if he left off dreaming about you, where do you suppose you'd be?"
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