Would it be possible for some (certainly not all) NMs to be instanced? I know that there are BCNMs for some drops but for others like neckchopper (450k atm) or brown belt (1.8mil) the wait can be soul destroying esp the brown belt with one heavily camped mob being on a 21-24 hour timer. Just an idea
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Instanced NM for items?
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Re: Instanced NM for items?
Originally posted by LegionWould it be possible for some (certainly not all) NMs to be instanced? I know that there are BCNMs for some drops but for others like neckchopper (450k atm) or brown belt (1.8mil) the wait can be soul destroying esp the brown belt with one heavily camped mob being on a 21-24 hour timer. Just an idea
Dodo Skin
http://ffxi.somepage.com/itemdb/4733
Nue Fang
http://ffxi.somepage.com/itemdb/4788
Morbolger Vine
http://ffxi.somepage.com/itemdb/4784
Icemage
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Re: Instanced NM for items?
And black belt items drop from KS99s. But he does have a point re: certain abjurations, Ridill, Aegishjalmr and a few others.
The one topic that always comes up in every forum, about every update, is when is SE going to do something about the so-called "3 Kings" (King Behemoth, Nidhogg, Aspidochelone) and all the botting, MPK and just plain waste of time that has been going on at them for years?
I mean, seriously, how many player-hours are completely wasted standing around in just one pop window for one of these guys? Most players would love the chance to spend the same number of hours *doing something* to get the right to fight the exact same fight that exists now. Something other than spamming a provoke macro or running illegal addons.
The much-maligned Jailer system would be a huge improvement (indeed, something very similar with normal Behemoth having a 1/3 chance to drop KB's pop item etc. has been independently proposed several times). Adding many of the EX drops unobtainable in other ways to the corresponding KS99's loot table (or to the Limbus versions of the same mobs, or to new fights) would be quick and easy to do and pretty much all players would regard it as a great improvement. Even something as simple as shortening their pop timers to 3-4 hours to help keep up with the increased population of high level players would be *some* help.Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
RDM90, PLD90, DRG90, COR90, SCH90, BLU54
All Nations Rank 10, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 4 WS), Medal of Altana, WotG Mission 15, 1/3 Addons Complete, 9/9 Abyssea Main Quests, 6/6 Caturae
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Re: Instanced NM for items?
Thing is, SE doesn't *want* these super rare, one of a kind items, to become the norm. They want to keep the items, and the monsters who drop them, one of a kind and super rare. Sadly the fact that they created a lot of great gear in Roz, some of which can be deemed overpowering, makes it harder to create alternative items people will go after without making the old items useless and creating even more imbalanced equipment.
They're certainly trying though."I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater
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Re: Instanced NM for items?
Isnt the KS30 NM an uncapped fight though? It certainly doesnt help the player on his/her first job. I certainly wouldnt want these things handed to me on a plate as a lot of the fun and sense of achievement is garnered from completing the missions, it would be nice however if some of the drops were a little more attainable.
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