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If it's an emote, it need a motion

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  • #16
    Re: If it's an emote, it need a motion

    Questions to SE about the game do not carry the requirement that Legal Fish find them important.

    Probably unlike you, devs interested in hearing what the playerbase think will look beyond what thread is on top, say to the one directly under it, and then under that one, and so on and so on. It's really quite a simple process, but I'm not surprised it seems to be beyond you.
    I use a Mac because I'm just better than you are.

    HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

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    • #17
      Re: If it's an emote, it need a motion

      The fact there is a chance the devs(I doubt it really, probably some NAs who decide nothing) look at this is the reason I post. He has the right to post, but I have the right to discredit it. I rather not let my game fall into WoW. I can only cringe thinking about what kind of garbage is being posted in the Allakhazam section. You say elitist, I say smart. Have fun talking about /dance. I'm sure one day, the words here today will make SE add a feature that will make two lonely men playing Mithras very happy.
      Read my blog.
      ffxibrp.livejournal.com
      Currently: Entry #32, August 31/07.
      Entry 32: Death to Castro

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      • #18
        Re: If it's an emote, it need a motion

        Originally posted by Legal Fish
        The fact there is a chance the devs(I doubt it really, probably some NAs who decide nothing) look at this is the reason I post. He has the right to post, but I have the right to discredit it. I rather not let my game fall into WoW. ...
        It's not your game.

        Also, perhaps you'd missed the post about the mmogchart finding that WoW owns over 50% of the MMO market share. I'm sure SE took notice and would like to take a couple percentage points from Blizzard. If that means animating /dance has a decent ROI, it'll probably get done whether you like it or not.

        Back to the original subject, the lack of animation for emotes has always struck me as making the game feel unfinished. As if the release date loomed an the product managers started tossing off features.

        There are bigger issues I'd like to see addressed, but this would be some nice polish put on the game.

        signature by fallenintoshadows

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        • #19
          Re: If it's an emote, it need a motion

          Originally posted by Mhurron
          Mithra need that angry tail straight up in the air emote action.
          there are several mithra emotes in which their tale mimics your request. I beleive /angry is one of them.

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          • #20
            Re: If it's an emote, it need a motion

            Originally posted by dirtyclown
            Your entire post is invalid due to that remark.
            Personally, I think the fact that he HATES old people makes it invalid

            Thanks for the sig, Selphiie!!

            FFXI Xbox360 user ----- BLM 63 / RDM 36/ WHM 42 / THF 25
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            • #21
              Re: If it's an emote, it need a motion

              Hay, how about making the end-game half as fun as raiding is in WoW instead of adding /dance? That could actually, you know, stop people from quitting.
              Read my blog.
              ffxibrp.livejournal.com
              Currently: Entry #32, August 31/07.
              Entry 32: Death to Castro

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              • #22
                Re: If it's an emote, it need a motion

                As much as I would like to see an actuall /slap animation, I think "Dance" should be left to the Tarus. (A Macro consisting of different /emotes making it look like a dance.) I believe a lot of the /emotes are missing animations due to all the different ones there are, and then having animations for different races and the sexes of those races. That's a lot of things to have available, and a lot of work. A lot of these /emotes have different animations for when you're sitting than when you're standing. Would just be a lot of work to add some more.

                Originally posted by Legal Fish
                "Hi, my progress in FFXI has been very small so far. The only 'limit' quest I've ever done has been subjob. I probably have done less 4 missions and its doubtable I've done many quests. I've killed only very few NMs and seen only a portion of the game areas. Because of my lack of knowledge of the game, I believe I should speak directly to the company about one of the few things I do know at this time, emotes. Everyone in this game should find emotes important at all stages of the game, simply because I do now. I want to push down threads dealing with "Chocobo Digging being hurt" and "Defense and VIT stats are broken" and have my thread about emotes be on top, so the Devs can add a feature where my character's facial expression will change when I type /smile. Also, my roleplayer group is having a hard time roleplaying a high-school dance, so we really want /dance. Like I said, as equal to a thread about Chocobo Digging being nerfed and PLDs main stats not worth much"
                1) We have no idea if the information in the mini-profile is up to date.

                2) I look at your mini-profile and it doesn't show a level, a server, a job, anything. Yet I see you spouting off at the mouth as if you yourself have provided some sort of in depth run down of your experience in this game, and it's obviously greater than this persons. Which of course points out why we should value your crude response more than their suggestion. At present, having read their posts and your posts, they've demonstrated more experience.

                3) None of these suggestions in anyway have any sort of importance attached to them at all. The O.P. may very well agree that the Chocobo Digging change needs to be re-adjusted, but has nothing to do with their suggestion, and therefore was not mentioned. Disagree if you want, just do it with greater class as the rest of us have demonstrated.
                Odude
                PS2 Beta tester - Cactaur - Rank 4
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                Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
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                • #23
                  Re: If it's an emote, it need a motion

                  I always got a kick out of watching my Orc dance in Lineage II. It's unfortunate that I cannot do the same with my character in FFXI.
                  75BLM/37NIN
                  Malevolent
                  Midgardsormr

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                  • #24
                    Re: If it's an emote, it need a motion

                    Originally posted by Legal Fish
                    Hay, how about making the end-game half as fun as raiding is in WoW instead of adding /dance? That could actually, you know, stop people from quitting.
                    I don't know what WoW endgame you were playing, but it's not anything to aspire to.

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                    • #25
                      Re: If it's an emote, it need a motion

                      I don't want to get this off-topic, and since I pretty much explained all I needed to explain, however there is a lot of bad in FFXI's endgame, a lot of wasted potential... more bad than good, and in WoW there is a lot more good than bad, and the bad in FFXI is far worse than than the bad in FFXI. Instead of focusing on /dance, they need to focus on what keeps most of the population from quitting. While Chocobo Breeding is a very nice addition, they need to pause for a moment on adding stuff and go back and fix the horrible excuse that is CoP Dynamis and Sea, and make Kings barable, and make ToUA HNMs worthwhile. They need to straight up fire whoever designs armor.
                      Read my blog.
                      ffxibrp.livejournal.com
                      Currently: Entry #32, August 31/07.
                      Entry 32: Death to Castro

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                      • #26
                        Re: If it's an emote, it need a motion

                        While I don't entirely disagree with you, this thread isn't about what's wrong with endgame. It's about emotes. There is plenty of room for threads both about endgame and other things. They don't just have to focus on one feature.

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                        • #27
                          Re: If it's an emote, it need a motion

                          For your information Legalfish, I actually have a lvl 54 paladin hume rank 5 for my highest (along with various other job levels i don't feel like pulling up). Not that this by any means is a great accomplishment, but hey, i have put in my time and effort and feel i deserve alittle respect. See, I put my taru's info down because I used his name to make my forum name (cause my hume character's name is too common). So yes, I do know alot about this game, no i am not a noob, no i am not trying to transform ffxi into WoW (considering i haven't touched WoW). I can understand your form of "smart" but never judge a book by it's cover. You think I don't know anything, but i happen to know alot about ffxi and the whole final fantasy series in general. Suggestions were made to be argued (very true), however nobody should ever judge or attempt to condemn someone from making a suggestion. I appreciate all the support from the other posters on here, and all the hashing of ideas back and forth, thanks.

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                          • #28
                            Re: If it's an emote, it need a motion

                            Originally posted by dirtyclown
                            Your entire post is invalid due to that remark. I've played since release and have always felt that a dance emote would be a damned good addition, at least for the novelty of it. Quit being a negative Nancy, there's nothing wrong with suggesting anything on a forum dedicated to Suggestions. I'll let you get back to cutting your wrists and masturbating furiously to pictures of frogs, but until next we meet, cheer up emo kid.
                            I agree 100%....with the exception of emo stuff that I see repetitively...


                            Don't judge people based on their level. Level of your character does not indicate knowledge of the game. Plus it's not wrong for anyone to make a suggestion of a certain game.
                            ~~~BLM SAM RNG NIN PLD~~~

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                            • #29
                              Re: If it's an emote, it need a motion

                              Originally posted by Legal Fish
                              "Hi, my progress in FFXI has been very small so far. The only 'limit' quest I've ever done has been subjob. I probably have done less 4 missions and its doubtable I've done many quests. I've killed only very few NMs and seen only a portion of the game areas. Because of my lack of knowledge of the game, I believe I should speak directly to the company about one of the few things I do know at this time, emotes. Everyone in this game should find emotes important at all stages of the game, simply because I do now. I want to push down threads dealing with "Chocobo Digging being hurt" and "Defense and VIT stats are broken" and have my thread about emotes be on top, so the Devs can add a feature where my character's facial expression will change when I type /smile. Also, my roleplayer group is having a hard time roleplaying a high-school dance, so we really want /dance. Like I said, as equal to a thread about Chocobo Digging being nerfed and PLDs main stats not worth much"
                              "Hi I play at endgame and like this poster I feel that only the aspects of the game that deserve attention are the ones that I am currently discontented with. The opinions of different people who enjoy the game at different levels or for different reasons are invalid and should be disregarded because the only part of FFXI that really matters is the part that is close to me. Please stop posting requests regarding things I don't care about because I am twice your level, therefore my enjoyment is twice as important as yours."

                              P.S. Everyone in this game should find endgame important at all stages of the game, simply because I do now.
                              Last edited by Taskmage; 08-09-2006, 03:41 PM.
                              lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                              • #30
                                Re: If it's an emote, it need a motion

                                One thing I can tell you about the motions since I've been messing with them in VRS and fixing ones other made or planning ones to make myself.

                                I can tell you that the models right now do not have the skeletons to properly support the mouth from doing anything then basically open and close with a few variations to that. If you break the mouth's motion down and wanted to get more control of it, then it would need 4 skeletons to do it effectively. The models built here only have 1, if they are going to do that they'd have to first add in more skeletons to the model.

                                This also means more data in the way of 4 added rows of motion frames, then you are running into an issue of support for it by the PS2. The PS2 can handle the file size being larger I'm sure, but can it transfer that extra info effectively between the drive and it's memory bandwidth.

                                There is stuff to the game that the only thing now preventing it is PS2 support.


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