One thing I really liked was that Square changed the color of charged items to make them easier to read. Is it possible to expand this to other items, such as those with latent effects?
Illustration 1:
When unequipped, an item would display as normal.
Illustration 2:
When equipped and latent effect has been triggered, the text description of the latent effect turns blue, signalling that it is indeed working.
Illustration 3:
When equipped and latent effect has not been triggered, the text description of the latent effect turns yellow, signaling that the effect is not working.
Is something like this feasable? The actual condition of the latent effect can still remain a mystery, so I don't really see it as something game-breaking. All this would do is set players at ease for certain items that are difficult to tell if the latent effect is working.
(Edit to add response below to main topic)
Take the Lv30 earrings. Magician's Earring: "Latent Effect: MP+30" When I equip the item, I can physically see my max MP go up by 30 points. Beater's Earring: "Latent Effect: Ranged Accuracy+3." How are you supposed to be able to tell if it's working, then? We, as a playerbase, know how to activate them, yes. They are nearly identical pieces of gear. The only difference being one I can physically see affect me, and the other I cannot. Why does the latter need to "remain a mystery" when compared to the former?
Nowhere did I say "put what activates the latent in the description." That part can still be the mystery. Honestly, even with a colored description it can still remain a mystery. "OMG my latent is working! How the hell did I do that?!" I just don't see why latent effects that affect "hidden" stats (such as accuracy, crit rate, etc) need to be made so difficult to tell when they're working when compared to items that affect a visable stat.
Illustration 1:
When unequipped, an item would display as normal.
Illustration 2:
When equipped and latent effect has been triggered, the text description of the latent effect turns blue, signalling that it is indeed working.
Illustration 3:
When equipped and latent effect has not been triggered, the text description of the latent effect turns yellow, signaling that the effect is not working.
Is something like this feasable? The actual condition of the latent effect can still remain a mystery, so I don't really see it as something game-breaking. All this would do is set players at ease for certain items that are difficult to tell if the latent effect is working.
(Edit to add response below to main topic)
Take the Lv30 earrings. Magician's Earring: "Latent Effect: MP+30" When I equip the item, I can physically see my max MP go up by 30 points. Beater's Earring: "Latent Effect: Ranged Accuracy+3." How are you supposed to be able to tell if it's working, then? We, as a playerbase, know how to activate them, yes. They are nearly identical pieces of gear. The only difference being one I can physically see affect me, and the other I cannot. Why does the latter need to "remain a mystery" when compared to the former?
Nowhere did I say "put what activates the latent in the description." That part can still be the mystery. Honestly, even with a colored description it can still remain a mystery. "OMG my latent is working! How the hell did I do that?!" I just don't see why latent effects that affect "hidden" stats (such as accuracy, crit rate, etc) need to be made so difficult to tell when they're working when compared to items that affect a visable stat.
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