The actual claiming system ensure an alliance to dont lose claim on a monster that the group is fighing. While this is good in a lot of situations, this system has his limitation.
My main concern about this is when I'm playing as a beastmaster. To be able to take some monsters down, I have to charm multiple pets and thus losing my focus and claim on my target, because my target will go back in "yellow mode" when trying to charm a new pet. If a player try to claim it an "hate fight" begin to see who will have the claim on the monster. As a beastmaster having any significant amount of hate on my target would kill me and so I always lose the monster I was fighing.
This can be a real issue when competing with others players for experience purpose or items purpose.
Is SE planning on solving this problem ?
My main concern about this is when I'm playing as a beastmaster. To be able to take some monsters down, I have to charm multiple pets and thus losing my focus and claim on my target, because my target will go back in "yellow mode" when trying to charm a new pet. If a player try to claim it an "hate fight" begin to see who will have the claim on the monster. As a beastmaster having any significant amount of hate on my target would kill me and so I always lose the monster I was fighing.
This can be a real issue when competing with others players for experience purpose or items purpose.
Is SE planning on solving this problem ?
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