Q: Why do some assault have to be based almost entirely on luck rather than skill?
I have formed a small set in which to do assaults with my friends, and we have done four Mamool Ja Training Grounds exercises so far, all of them "Imperial Agent Rescue" in which an agent can be in one of three cells, all must be opened using enemies' special attacks. Of the four times we've done this assault, we have only won once.
The reasons for the losses are simple: the monsters seldomly use the Firespit and Weapon Toss attacks, and when they do, there's a small chance they will actually hit the door instead of the person tanking. And, if one does manage to get a door open, the agent may not even be in the chosen room. The odds of winning are really low. There are quite a few more I could say, but... no time.
I just hope some of this is eventually fixed.
I have formed a small set in which to do assaults with my friends, and we have done four Mamool Ja Training Grounds exercises so far, all of them "Imperial Agent Rescue" in which an agent can be in one of three cells, all must be opened using enemies' special attacks. Of the four times we've done this assault, we have only won once.
The reasons for the losses are simple: the monsters seldomly use the Firespit and Weapon Toss attacks, and when they do, there's a small chance they will actually hit the door instead of the person tanking. And, if one does manage to get a door open, the agent may not even be in the chosen room. The odds of winning are really low. There are quite a few more I could say, but... no time.
I just hope some of this is eventually fixed.
Comment