I would like to ask if any plans to improve the game's item progression would be possible.
As it is, we get a lot of new activities to do, but no reason to do so. You added force spawned monsters in the Lumoria region, but even after this, players prefer to fight the force spawned monsters in the Tu'lia region because they offer greater reward to a variety of players.
Why is the best gear in the game still the gear that was introduced in Rise of the Zilart expansion? Players will be unwilling to fight a tougher monster, such as Tiamat, when they can fight a much easier one, such as Fafnir and get a greater reward. Even the new HNM, Hydra, offers players no motivation to kill it. Some will fight it the first time for the novelty and from then on, it will stay up for days or even weeks.
Limbus and Assault were a step in the right direction, but there are still many more improvements needed.
As it is, we get a lot of new activities to do, but no reason to do so. You added force spawned monsters in the Lumoria region, but even after this, players prefer to fight the force spawned monsters in the Tu'lia region because they offer greater reward to a variety of players.
Why is the best gear in the game still the gear that was introduced in Rise of the Zilart expansion? Players will be unwilling to fight a tougher monster, such as Tiamat, when they can fight a much easier one, such as Fafnir and get a greater reward. Even the new HNM, Hydra, offers players no motivation to kill it. Some will fight it the first time for the novelty and from then on, it will stay up for days or even weeks.
Limbus and Assault were a step in the right direction, but there are still many more improvements needed.