Recently Hydra was released and defeated on multiple servers. It drops were Hydra Scale, Hydra Fang, and Orobon Lure. These materials are assumed to make the following.
http://ffxi.somepage.com/itemdb/8678
This would be good, but there is a catch. The latent is activated when you are poison. Fair enough... however, the poison is transformed into a 20/tick damaging poison until this is taken off(stripping your TP and all). This item has no place in any range'd slot.
And Hydra Mail...
http://ffxi.somepage.com/itemdb/8725
http://ffxi.somepage.com/itemdb/8735
Two examples.
Hydra Mail seems to be a small upgrade of Gavial Mail, aside from +Accuracy and +Evasion, they are the same. Gavial is a SAM/DRG armor. It is used by exactly 0% of SAM/DRG armor because of how terribly weak it is. Hydra Mail is simply the worst effort/reward ratio in the entire game, previously Relic-1 armor.
What would have made sense is boosting Gavial Mail into what Hydra Mail is, and take Hydra Mail and make an extremely good set of armor for DRG/SAM... something filled with stats that would increase their ability to put high damage in Weapon Skills and maybe something to combat the powerful moves used by Cerberus and Hydra(maybe a Burn: Regen on each piece, 2 Regen a piece, totalling up to a 10 Regen when Burn is on you).
Moving away from the HNM area, we will talk about a Great Axe named Amood. Amood had GREAT potential, when people saw it in the .dats, everyone was very happy because it would make WAR have a use for Great Axe, even if it was abit weak.
http://ffxi.somepage.com/itemdb/8179
Now when you see this you think... okay, obviously, the latent(low damage, occasionally attack twice) is on while I have TP 1-300%, so I can build TP very fast after the first hit. The latent isn't on at TP 0%, so my Weapon Skill(in which you have TP 0%) can be good damage. HOWEVER! This is very far from the case.
Amood's latent is active... based on the moon. The latent during a small 10% period, I believe the 'half-moon', whatever it is called. After that 10%, you simply get a subpar damage great-axe. This completely ruins Amood, in everyway. No sane Warrior would ever want one, and Temperance Axe destroys any point of it. If SE really wanted to make it based on the moon, why not have the proc rate be based on it. Have it double-attack a lot on half-moon, barely double attack on new or full moon. However this potentially awesome weapon, with its own model, will never be used to any good used. It has become a wasted of space on this game, like so many other weapons and armor sets.
It just doesn't make sense in my opinion and I'm wondering SE, why not add better items... or better said, items that are worth the effort to hard challenges like Hydra.
The fact comes...
The best items in the game come from one source. This source is three years old, and no one has got enough of this source so they don't stop camping it. This source is the "Three Kings", Fafnir(NQ), Nidhogg(HQ), Aspidochelone, and King Behemoth. No gear in the game has come close to Adaman Hauberk(STR+10 DEX+10 Attack+15 Accuracy+15). Ridil is the strongest weapon in the game, by miles and miles. While it seems impossible for SE to think that people rather turn these fights into daily/weekly instanced battles, it also seems impossible that any of their drops come near their drops. Not monsters who are 2 times harder... Wyrms... or 10 times harder... Absolute Virtue, have better drops than the "Three Kings". It doesn't even come close. Most encounters with Tiamat end with Fire Crystals and maybe a Beetle Blood that goes for 200-300k. Tiamat's "good" drops are considered Noritsune Kotes(Accuracy+10 hand gear, MNK/SAM/NIN) and Herald's Gaiters(MP+12 Evasion+8 Movement+12% feet gear, BLM/MNK/SMN/WHM)... neither come close. Noritsune Kotes are not as good as Ochiudo's Kote and Herald's Gaiters are toy. Many linkshells are 0/20 on the drop rate of Herald's Gaiters.
Here is an armor that is created by a material dropped by another Wyrm, Jormungand.
Barone Corazza / (HQ) Conte
lvl70 DRG/WAR
Attack+13 / 14(HQ)
Enmity +2 / 3
Regen
Jump TP Bonus (2) / (3)
That does DRG no justice who can't even use any Hauberk type armor and Warrior would be much much better off with the lower-level Hauberk type armors. Now let's pretend SE went back and improved armor, like they did with Daggers. Saw how happy people were with Daggers right? Well changing old armor to be good would make people so happy that a lot people who quit the game(+200,000 people since the release of Chains of Promathia) come back. Let's look at a "new" verison of Barone Corazza SE could make:
Barone Corazza / (HQ) Conte
lvl70 DRG/WAR
STR+4 / 5
Attack+13 / 15(HQ)
Accucracy+8 / 10
Enmity+2 / 3
Regen
Jump TP Bonus (5) / (6)
Now look at this. This piece of armor isn't as godly as the Adaman Hauberk for Warrior unless that Warrior is a career WAR/DRG, but it gives DRG, who lacks good gear, a set of armor that they can exceel with. Now the ore will have more value and people will want to fight Jorm for it so they can attempt to HQ for a piece of armor that would exceel. Now don't stop with this, improve the whole set. When making/improving armor its important that SE sees what they have already created... why create armor that only gives Accuracy+2 and Evasion+2, when there is Opitical Hat, Accuracy+10 Range Accuracy+10 Evasion+10 that is fairly easy to get.
Armor sets like Garish will never be used, but if SE were to put a +HP/MP on them, PLD, RDM, BLU, BRD, and maybe MNK would make good use of them. +10 HP on head, +15 HP/MP on body, +10 MP on hands, +8/8 HP and MP, ect. A strong set of armor for low levels.
Now that was all introduction to the question(s).
SE.
Will you consider improving current items in the game, such as JSE, Relic, empty/weak low-level sets/pieces, or weak high-level sets/pieces similiar to what you did with daggers so that they should recieve use and the there would be greater customazation between players? Such a boost would make the sources of these items more vauble and make them profitable for crafters.
Will you consider the effort put into something to determine the reward? Hydra, Wyrms, Cerberus, all the jailers of Sea, and several other NMs are all tougher and rarer than the "Three Kings" are tougher than the kings, but their rewards are very poor compared to the effort put in.
Will you ever, at the risk of the life of this game, implement a system to replace Three Kings to instanced fights(with the same rarity of progression as it is now) where they stand, so that players of all calibers will have the chance to face these NMs? A system where you would get a item(much like Ouryu's Cloud Evoker) from other HNMs, BCNMs, and ENMs a trade to a spot where (a stronger) Behemoth spawned, and Behemoth sometimes drops something that will let you spawn King Behemoth. Maybe put 1 day retry timer on Behemoth and 1 conquest week retry on King Behemoth. Something as simple as that could return hundreds of players back to the game and let people really play this game to its fullest, still leaving Cerberus, Wyrms, and Hydra to be monsters that can be competed for and watch others fight.
http://ffxi.somepage.com/itemdb/8678
This would be good, but there is a catch. The latent is activated when you are poison. Fair enough... however, the poison is transformed into a 20/tick damaging poison until this is taken off(stripping your TP and all). This item has no place in any range'd slot.
And Hydra Mail...
http://ffxi.somepage.com/itemdb/8725
http://ffxi.somepage.com/itemdb/8735
Two examples.
Hydra Mail seems to be a small upgrade of Gavial Mail, aside from +Accuracy and +Evasion, they are the same. Gavial is a SAM/DRG armor. It is used by exactly 0% of SAM/DRG armor because of how terribly weak it is. Hydra Mail is simply the worst effort/reward ratio in the entire game, previously Relic-1 armor.
What would have made sense is boosting Gavial Mail into what Hydra Mail is, and take Hydra Mail and make an extremely good set of armor for DRG/SAM... something filled with stats that would increase their ability to put high damage in Weapon Skills and maybe something to combat the powerful moves used by Cerberus and Hydra(maybe a Burn: Regen on each piece, 2 Regen a piece, totalling up to a 10 Regen when Burn is on you).
Moving away from the HNM area, we will talk about a Great Axe named Amood. Amood had GREAT potential, when people saw it in the .dats, everyone was very happy because it would make WAR have a use for Great Axe, even if it was abit weak.
http://ffxi.somepage.com/itemdb/8179
Now when you see this you think... okay, obviously, the latent(low damage, occasionally attack twice) is on while I have TP 1-300%, so I can build TP very fast after the first hit. The latent isn't on at TP 0%, so my Weapon Skill(in which you have TP 0%) can be good damage. HOWEVER! This is very far from the case.
Amood's latent is active... based on the moon. The latent during a small 10% period, I believe the 'half-moon', whatever it is called. After that 10%, you simply get a subpar damage great-axe. This completely ruins Amood, in everyway. No sane Warrior would ever want one, and Temperance Axe destroys any point of it. If SE really wanted to make it based on the moon, why not have the proc rate be based on it. Have it double-attack a lot on half-moon, barely double attack on new or full moon. However this potentially awesome weapon, with its own model, will never be used to any good used. It has become a wasted of space on this game, like so many other weapons and armor sets.
It just doesn't make sense in my opinion and I'm wondering SE, why not add better items... or better said, items that are worth the effort to hard challenges like Hydra.
The fact comes...
The best items in the game come from one source. This source is three years old, and no one has got enough of this source so they don't stop camping it. This source is the "Three Kings", Fafnir(NQ), Nidhogg(HQ), Aspidochelone, and King Behemoth. No gear in the game has come close to Adaman Hauberk(STR+10 DEX+10 Attack+15 Accuracy+15). Ridil is the strongest weapon in the game, by miles and miles. While it seems impossible for SE to think that people rather turn these fights into daily/weekly instanced battles, it also seems impossible that any of their drops come near their drops. Not monsters who are 2 times harder... Wyrms... or 10 times harder... Absolute Virtue, have better drops than the "Three Kings". It doesn't even come close. Most encounters with Tiamat end with Fire Crystals and maybe a Beetle Blood that goes for 200-300k. Tiamat's "good" drops are considered Noritsune Kotes(Accuracy+10 hand gear, MNK/SAM/NIN) and Herald's Gaiters(MP+12 Evasion+8 Movement+12% feet gear, BLM/MNK/SMN/WHM)... neither come close. Noritsune Kotes are not as good as Ochiudo's Kote and Herald's Gaiters are toy. Many linkshells are 0/20 on the drop rate of Herald's Gaiters.
Here is an armor that is created by a material dropped by another Wyrm, Jormungand.
Barone Corazza / (HQ) Conte
lvl70 DRG/WAR
Attack+13 / 14(HQ)
Enmity +2 / 3
Regen
Jump TP Bonus (2) / (3)
That does DRG no justice who can't even use any Hauberk type armor and Warrior would be much much better off with the lower-level Hauberk type armors. Now let's pretend SE went back and improved armor, like they did with Daggers. Saw how happy people were with Daggers right? Well changing old armor to be good would make people so happy that a lot people who quit the game(+200,000 people since the release of Chains of Promathia) come back. Let's look at a "new" verison of Barone Corazza SE could make:
Barone Corazza / (HQ) Conte
lvl70 DRG/WAR
STR+4 / 5
Attack+13 / 15(HQ)
Accucracy+8 / 10
Enmity+2 / 3
Regen
Jump TP Bonus (5) / (6)
Now look at this. This piece of armor isn't as godly as the Adaman Hauberk for Warrior unless that Warrior is a career WAR/DRG, but it gives DRG, who lacks good gear, a set of armor that they can exceel with. Now the ore will have more value and people will want to fight Jorm for it so they can attempt to HQ for a piece of armor that would exceel. Now don't stop with this, improve the whole set. When making/improving armor its important that SE sees what they have already created... why create armor that only gives Accuracy+2 and Evasion+2, when there is Opitical Hat, Accuracy+10 Range Accuracy+10 Evasion+10 that is fairly easy to get.
Armor sets like Garish will never be used, but if SE were to put a +HP/MP on them, PLD, RDM, BLU, BRD, and maybe MNK would make good use of them. +10 HP on head, +15 HP/MP on body, +10 MP on hands, +8/8 HP and MP, ect. A strong set of armor for low levels.
Now that was all introduction to the question(s).
SE.
Will you consider improving current items in the game, such as JSE, Relic, empty/weak low-level sets/pieces, or weak high-level sets/pieces similiar to what you did with daggers so that they should recieve use and the there would be greater customazation between players? Such a boost would make the sources of these items more vauble and make them profitable for crafters.
Will you consider the effort put into something to determine the reward? Hydra, Wyrms, Cerberus, all the jailers of Sea, and several other NMs are all tougher and rarer than the "Three Kings" are tougher than the kings, but their rewards are very poor compared to the effort put in.
Will you ever, at the risk of the life of this game, implement a system to replace Three Kings to instanced fights(with the same rarity of progression as it is now) where they stand, so that players of all calibers will have the chance to face these NMs? A system where you would get a item(much like Ouryu's Cloud Evoker) from other HNMs, BCNMs, and ENMs a trade to a spot where (a stronger) Behemoth spawned, and Behemoth sometimes drops something that will let you spawn King Behemoth. Maybe put 1 day retry timer on Behemoth and 1 conquest week retry on King Behemoth. Something as simple as that could return hundreds of players back to the game and let people really play this game to its fullest, still leaving Cerberus, Wyrms, and Hydra to be monsters that can be competed for and watch others fight.
Comment