Re: Status of the Balance of Defense-centered Jobs
After partying in Caedarva Mire in one of those "The next monster is there while the monster your fighting's @ 75 percent health" parties, I have rethought my position.
In this party was a Bluemage/Ninja, and boy howdy, he was good at what he did. He would do nice damage, and solo light skillchains every time Chain Affinity was up. Even with, I think I counted, +24 Enmity (Full Adaman Set, Macahuitl+1 sword, Warwolf Belt, Koenig Shield, I had trouble keeping hate off of the Bluemage (and both of us off of the Nuke-Happy, Magic-Bursting BLMs with Burst II and Flare II).
The reason for this is simply that Paladins are not built for speed kills. If a normal Paladin uses 2 JAs (Shield Bash + Warcry, Sentinel + Rampart, Defender, etc) per enemy, by the 3rd enemy, he's run out of JAs for the next 2-3 minutes. If everyone else is focused on killing speedily, then 'waiting until the 2nd provoke' is an idea thrown right out the window. It's fight fight fight, no resting, all the time. While I felt the burn of maxing out my potential, the BLU/NIN was happily casting Utsusemi, and doing a fantastic job of DDing and SChaining.
So, in conclusion, perhaps all we need are JA timer reductions, or... just a little something. Perhaps that "Enmity Loss Down while using Sentinel" merit ability isn't such a bad thing after all.
After partying in Caedarva Mire in one of those "The next monster is there while the monster your fighting's @ 75 percent health" parties, I have rethought my position.
In this party was a Bluemage/Ninja, and boy howdy, he was good at what he did. He would do nice damage, and solo light skillchains every time Chain Affinity was up. Even with, I think I counted, +24 Enmity (Full Adaman Set, Macahuitl+1 sword, Warwolf Belt, Koenig Shield, I had trouble keeping hate off of the Bluemage (and both of us off of the Nuke-Happy, Magic-Bursting BLMs with Burst II and Flare II).
The reason for this is simply that Paladins are not built for speed kills. If a normal Paladin uses 2 JAs (Shield Bash + Warcry, Sentinel + Rampart, Defender, etc) per enemy, by the 3rd enemy, he's run out of JAs for the next 2-3 minutes. If everyone else is focused on killing speedily, then 'waiting until the 2nd provoke' is an idea thrown right out the window. It's fight fight fight, no resting, all the time. While I felt the burn of maxing out my potential, the BLU/NIN was happily casting Utsusemi, and doing a fantastic job of DDing and SChaining.
So, in conclusion, perhaps all we need are JA timer reductions, or... just a little something. Perhaps that "Enmity Loss Down while using Sentinel" merit ability isn't such a bad thing after all.
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