Ninja, Paladin, and Warrior all have the ability to be powerful defense-oriented jobs. However, the current preference trend is to have in the party a Ninja only, or many jobs that have Ninja as the subjob, for the purpose of using the spells "Utsusemi: Ichi" and "Utsusemi: Ni."
Using these spells in the correct manner, it is possible for the user to take zero damage, or very little damage, for extended periods of time. Other defense-oriented jobs, especially Paladin, are viewed as "Less Safe" than simply having a Ninja perform the same role in a party.
Paladins, Warriors who do not use a Ninja subjob, and other jobs who could potentially be the main defense job in a party cannot seem to compete with a job that takes zero damage. The "Chains of Promathia" missions in particular seem designed to make it very difficult for conventional defense jobs to accomplish.
Question: Do the developers feel after the recent changes, that there is still an imbalance among jobs whose main purpose is party defense, and in the way defense and vitality stats factor into defense, and if so, are there any plans to bring further balance to these jobs?
Using these spells in the correct manner, it is possible for the user to take zero damage, or very little damage, for extended periods of time. Other defense-oriented jobs, especially Paladin, are viewed as "Less Safe" than simply having a Ninja perform the same role in a party.
Paladins, Warriors who do not use a Ninja subjob, and other jobs who could potentially be the main defense job in a party cannot seem to compete with a job that takes zero damage. The "Chains of Promathia" missions in particular seem designed to make it very difficult for conventional defense jobs to accomplish.
Question: Do the developers feel after the recent changes, that there is still an imbalance among jobs whose main purpose is party defense, and in the way defense and vitality stats factor into defense, and if so, are there any plans to bring further balance to these jobs?
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