Are there any plans to fix the fact that servers can lose besieged during server downtime?
Due to reasonably high success rates in defending during besiged, the number of losses are quite few overall, this makes the amount which are happening during downtime significant. It doesn't seem fair or right that a server should lose just because of a maintainence.
Due to reasonably high success rates in defending during besiged, the number of losses are quite few overall, this makes the amount which are happening during downtime significant. It doesn't seem fair or right that a server should lose just because of a maintainence.
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