Q. Since NA release, the majority of the playerbase has followed the same basic pattern from levels 10 to 30:
Valkurm Dunes --> Qufim Island --> Yuhtunga Jungle --> Yhoator Jungle
With very few deviations from the pattern; while places like Maze of Shakhrami and Koroloka Tunnel have been options for levelling, few people make use of them, preferring the Dunes or Qufim to level in.
The reasons for this pattern are easy to see. They are:
A) Close to a town, and therefore a home point (as well as an escape route),
B) Have numerous camping locations, with lots of level-appropriate monsters to slay,
C) Have no incredibly hard, aggressive monsters and other serious threats (Walking Trees in Jugner, Malboros in Pashow, etc.), and
D) Access to important quest items (namely, the sub-job quest)
As a result, people overcrowd these spots, slowing down the amount of experience gained to a crawl and making things difficult for everybody in the area. Meanwhile, spots like Jugner Forest and Pashow Marshlands go unused, and remain sparsely populated, save for the occassional game of Ballista or farmers in the area.
Therefore, I have to ask: Are there any plans to revamp under-utilized areas to make them more appealing to experience parties, such as moving certain dangerous mobs to specific areas of the map (such as moving Malboro spawns to the northern half of Pashow), or toning their difficulty down to make exping off of them more viable?
Valkurm Dunes --> Qufim Island --> Yuhtunga Jungle --> Yhoator Jungle
With very few deviations from the pattern; while places like Maze of Shakhrami and Koroloka Tunnel have been options for levelling, few people make use of them, preferring the Dunes or Qufim to level in.
The reasons for this pattern are easy to see. They are:
A) Close to a town, and therefore a home point (as well as an escape route),
B) Have numerous camping locations, with lots of level-appropriate monsters to slay,
C) Have no incredibly hard, aggressive monsters and other serious threats (Walking Trees in Jugner, Malboros in Pashow, etc.), and
D) Access to important quest items (namely, the sub-job quest)
As a result, people overcrowd these spots, slowing down the amount of experience gained to a crawl and making things difficult for everybody in the area. Meanwhile, spots like Jugner Forest and Pashow Marshlands go unused, and remain sparsely populated, save for the occassional game of Ballista or farmers in the area.
Therefore, I have to ask: Are there any plans to revamp under-utilized areas to make them more appealing to experience parties, such as moving certain dangerous mobs to specific areas of the map (such as moving Malboro spawns to the northern half of Pashow), or toning their difficulty down to make exping off of them more viable?
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