The problem I have with crafting, is either you spend an inordinate amount of time collecting materials or throw huge piles of money at it, but getting huge piles of money takes an inordinate amount of time too. Personally I find, I'd rather use the huge amount of time to farm the materials but if I didnt have a thf60 with TH2 I'd be so bored by now I'd have to go play wow to recover. the last time I left ffxi to play wow was purely because of the amount of time required to farm for money to play the game was getting silly because of all the jobs i have on the go. I've countered that this time but having mules to carry stuff. i got a armour, weapon, crystal, & small items mule.
I see crafting as a way to eventually make money to save me farming for money to buy equipment for all the jobs i've got between 20 & 60 which is pretty much all of them but also it's a part of the game and I want to do it. I would think most people dont have huge amounts of money or time to spend getting huge amounts of money. I'm writing this query in the regard to the person like me who ideally wants to casually craft over time. Crafting ought not to be an endgame pursuit and the logistics of crafting without throwing money at it are insane. It's pretty unrealistic to do without TH2.
the thing that would help most i think would be increase drops and make TH be like +1 or +2 items. it would probably have an effect on the general economy but the gap between vendor sell prices and ah prices has always been silly. Since it's not viable to start crafting as you go along the only way is to alleviate the need for excessive amounts of farming.
I see crafting as a way to eventually make money to save me farming for money to buy equipment for all the jobs i've got between 20 & 60 which is pretty much all of them but also it's a part of the game and I want to do it. I would think most people dont have huge amounts of money or time to spend getting huge amounts of money. I'm writing this query in the regard to the person like me who ideally wants to casually craft over time. Crafting ought not to be an endgame pursuit and the logistics of crafting without throwing money at it are insane. It's pretty unrealistic to do without TH2.
the thing that would help most i think would be increase drops and make TH be like +1 or +2 items. it would probably have an effect on the general economy but the gap between vendor sell prices and ah prices has always been silly. Since it's not viable to start crafting as you go along the only way is to alleviate the need for excessive amounts of farming.
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