Hello. I've always been wondering, as a ranged damage dealing class, which this has been reflected in AF, skills and job specific weapons, how far does the availability of the ninja's #1 ranged weapon reflect its intended use?
I think it's accepted that due to the difficulty that is obtaining shuriken (too expensive to craft and sell, high level ones are single ISNM drops or stack in 12 etc.), the Ninja was 'made', by players, into an effective tanking class. But is this what SE intended to use the jobs versatility for?
I suppose the main answer I'm looking for is, in short, were Ninjas intended to rely on shuriken, but at the same time for them to be expensive and rare so that only the more experienced player could really dabble in the jobs many uses, or was it that shuriken were intended to be difficult to get ahold of, and such, shuriken are to be considered a ninjas 'occasional ace in the hole', or finally, is the player made economy simply hindering something that SE intended to be a primarily used weapon by the class?
It sounds like a difficult issue to resolve, if this is an issue, as the heart of the would be 'problem' is the economy and the crafting system.
(This is my first post on this section, and though I have read the sticky, am unsure wether or not I am in breach of any regulations. So if I am, please, kindly let me know where my post needs rectifying. Thank you.)
I think it's accepted that due to the difficulty that is obtaining shuriken (too expensive to craft and sell, high level ones are single ISNM drops or stack in 12 etc.), the Ninja was 'made', by players, into an effective tanking class. But is this what SE intended to use the jobs versatility for?
I suppose the main answer I'm looking for is, in short, were Ninjas intended to rely on shuriken, but at the same time for them to be expensive and rare so that only the more experienced player could really dabble in the jobs many uses, or was it that shuriken were intended to be difficult to get ahold of, and such, shuriken are to be considered a ninjas 'occasional ace in the hole', or finally, is the player made economy simply hindering something that SE intended to be a primarily used weapon by the class?
It sounds like a difficult issue to resolve, if this is an issue, as the heart of the would be 'problem' is the economy and the crafting system.
(This is my first post on this section, and though I have read the sticky, am unsure wether or not I am in breach of any regulations. So if I am, please, kindly let me know where my post needs rectifying. Thank you.)
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