Re: Can players' interests and needs be balanced?
> _ > if anything Seigan needs a boost. Way the hell too random to be reliable. Idk how many times I've nearly died because the stupid thing only absorbed 1 or 2 hits and then WHAM mob WS...
The cure potency idea is pretty neat, but SE would have to give it to PLD as well IMO (anything to make them less refresh dependent please!)
I just think that it's still pretty unbalancing that /WHM is so good compared to other /Mage subs. Either make them all good, or make them all suck SE. It'd be nice if they'd uncap nukes too. Then both WHM and BLM would gain a nice chunk of endurance. I mean shit, that's how it's always worked in FF games, and just because this is an MMO is not a good enough reason to change this.
On the matter of SMN, SE's stated before that they don't like the current trends of SMN and want to make them keep their avatars out more. (this was said around the time of last fan fest I think. Can't find the link to it on POL for the life of me. Of course, this was also from the same list that promised a Scythe boost...)
As usual, they're taking their sweet ass time with it, but hopefully it'll be good once it comes around. And contrary to what others did in FFX, I used Aeons quite liberally :P and I much prefer my idea for fixing SMN which involves using /WHM to boost ward pacts, and /BLM to boost Rage Pacts (at least magical ones; maybe /WAR for physical and let the SMN melee o. O ?)
There's no reason for SMN not to main heal, I simply object to being a second WHM and rarely using avatars except for the odd MB or Buff. I think healing the PT though blood pacts (or simply leaving carby out to main heal?) would be much more interesting as opposed to being just another cure battery.
It's not the curing, it's the utter lack of avatar related fun :3
> _ > if anything Seigan needs a boost. Way the hell too random to be reliable. Idk how many times I've nearly died because the stupid thing only absorbed 1 or 2 hits and then WHAM mob WS...
The cure potency idea is pretty neat, but SE would have to give it to PLD as well IMO (anything to make them less refresh dependent please!)
I just think that it's still pretty unbalancing that /WHM is so good compared to other /Mage subs. Either make them all good, or make them all suck SE. It'd be nice if they'd uncap nukes too. Then both WHM and BLM would gain a nice chunk of endurance. I mean shit, that's how it's always worked in FF games, and just because this is an MMO is not a good enough reason to change this.
On the matter of SMN, SE's stated before that they don't like the current trends of SMN and want to make them keep their avatars out more. (this was said around the time of last fan fest I think. Can't find the link to it on POL for the life of me. Of course, this was also from the same list that promised a Scythe boost...)
As usual, they're taking their sweet ass time with it, but hopefully it'll be good once it comes around. And contrary to what others did in FFX, I used Aeons quite liberally :P and I much prefer my idea for fixing SMN which involves using /WHM to boost ward pacts, and /BLM to boost Rage Pacts (at least magical ones; maybe /WAR for physical and let the SMN melee o. O ?)
There's no reason for SMN not to main heal, I simply object to being a second WHM and rarely using avatars except for the odd MB or Buff. I think healing the PT though blood pacts (or simply leaving carby out to main heal?) would be much more interesting as opposed to being just another cure battery.
It's not the curing, it's the utter lack of avatar related fun :3
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