Re: Can players' interests and needs be balanced?
If it ain't broke, don't fix it. Healing skill is somewhat inconsistent with other magic skills in the degree it influences spell effectiveness, but that in itself doesn't create a problem for the game. Rather I would say it averts one. If whm was the only really good healer with pld, blu and rdm trailing in a tie for second the way war trails in 3rd place as a tank job, we'd have people clamouring that there weren't enough tanks or healers.
If anything, I'd say it's the other skills that are broken for being so blatantly ineffective from subjobs. Whm is "the only subjob that that provides any options." Isn't the fact that all the other choices are bad much worse than the one choice being actually good?
The real problems are with smn main, non-whm mage subs and to a lesser extent whm main, not with whm sub. I say let's stick to fixing what's actually broken.
Originally posted by BurningPanther
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If anything, I'd say it's the other skills that are broken for being so blatantly ineffective from subjobs. Whm is "the only subjob that that provides any options." Isn't the fact that all the other choices are bad much worse than the one choice being actually good?
The real problems are with smn main, non-whm mage subs and to a lesser extent whm main, not with whm sub. I say let's stick to fixing what's actually broken.
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