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Can players' interests and needs be balanced?

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  • #61
    Re: Can players' interests and needs be balanced?

    Originally posted by tdh View Post
    The WAR community made a huge push years ago to be removed from the random tank ranks into the DD slot they're in now. I for one think it was a good move. Yes, we miss a tank, but it was just more work than I think was worth it to gear for a tanking role.
    Originally posted by Karinya View Post
    I don't think it was good at all. It was laziness. They'd rather sit around lfp DD only than get the gear and food to fill the role that needed to be filled. And the community rewarded that by accepting them as DDs and leaving other jobs - that couldn't tank if they tried - out.

    Sure it's work to tank. And work to maintain two sets of gear for two different party roles. Nobody knows that better than a post-ToAU PLD. But if you'd rather get exp than sit in Whitegate, *do what the party needs you to do*.

    Similar remarks apply to DDBLU. Play your *whole* job - if I want someone who just hits things, I'll invite a monk.
    I do take issue with the attitude expressed by tdh. Meleeburn would have come about as a result of the conditions making it viable even if it only achieved xp parity with traditional party. The underlying problem it solves isn't "How can I get xp faster?"* or even "I hate having to think." Meleeburn allows you to take the most common and popular party role (DD) and manage to accommodate five times as many of them per party as support. If you're a DD frustrated by losing a PLD or BRD to another party that asked faster, the appeal is undeniable.

    I don't know how many times I've considered building a party, seen no NINs or PLDs but a couple of WAR/NINs and enough other prospects to make a functional party, refreshed the list a couple times while contemplating the prospect of asking one of the WARs to tank and their likely response, and ended up just thinking "forget it, not worth the hassle" and gone lfg instead.

    Versatility is an underappreciated trait in a lot of jobs in FFXI. Party leaders like to look at the search list and know exactly what someone is bringing to the table. The fact that most WARs don't begin to know what they'd need to do in order to tank, let alone the fact that so many seem to take offense at being asked to, doesn't mean I'm going to just have to offer them the "better" role of DD instead. If I'm asking a WAR to tank, lack of DD is not my problem. If you as a WAR are asked to tank and refuse, you're setting aside an opportunity at a role in a party because you are unprepared for it or otherwise find it distasteful. If as a community we decide that WARs are not to be used as tanks, that opportunity simply disappears, unnoticed.

    I don't know if there's much SE can do about the disdain for versatility that the community currently has. In part I'm hoping that making noticeable payoffs for tactical coordination might have some influence on this... A lot of this is a question of how we organize ourselves, and the search/lfg questions bear some relevance here. Most of the problems I'm observing are issues of how players of this game (especially party members) behave in an information vacuum. I personally think search comments are too space-limited to be as useful as they should be, but even as limited as they are few NA players can be convinced to use them -- either as seekers offering up useful info for prospective leaders, or as leaders seeking info on prospective members. Given that SE provides no other means with which we can express our playstyle preferences, understanding of our job's capabilities, whether we are open to experimentation or demand tried-and-true approaches, etc., the refusal to even use this limited resource means that the process of seeking and forming pickup groups is ruled by assumptions -- about what style of party you'll accept, what role you'll play, what kind of gear/food you'll bring, what camps you're willing to party at -- and when these assumptions don't mesh perfectly, you have players whose parties suck or parties whose players suck, depending on perspective.

    I suppose the only suggestion I have that doesn't involve an overhaul of how people register their interest in xp and search for party members would be to increase the seacom line length and shorten the NA versions of some autotranslator phrases (and add a phrase of some sort for tank), but that's really not likely to do much on its own...

    *Yes, I'm aware that for some significant groups, "how can I get xp faster?" is THE question, and that at 75 there's some alleviation in terms of job availability compared to lower levels, but most people I party with are more concerned with whether they can get into a decent party at all. If a party with 5 DD and 1 healer worked and pulled in tolerable xp at every level, I believe we'd see meleeburns at every level, just because it lets those 5 DD and 1 healer party without waiting for tanks to spawn.
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    • #62
      Re: Can players' interests and needs be balanced?

      I abhor people who refuse to tap the versatility their jobs may offer them.

      - WARs that won't tank.
      - RDMs that don't main heal.
      - /NIN onry BRDs
      - Cheap RNGs
      - CORs that won't pull.
      - BLUs and BLMs that never cure people.

      If you want to be one-dimensional, don't pick the versatile jobs.

      Comment


      • #63
        Re: Can players' interests and needs be balanced?

        Originally posted by Omgwtfbbqkitten View Post
        - RDMs that don't main heal.
        >_> Damn good reason for most who do refuse. Its tiring. Its draining. And, it's PIGEONHOLING!
        If a rdm wanted to play heal monkey they'd level/merit whm.
        Any and all parties I've been on with rdm or talked to other rdms about, always ends up in 5/1 or 4/2(brd) setups. 5/1 as whm is hard enough, on rdm, its demeaning and hard to keep mp up, even with convert. Spiked damage takes the most mp. With the high chain parties, its tiring, dynamis or trigs tiring. Simply for that reason I've stopped meriting on rdm and whm all together unless i need to recap exp.
        Being rdm and choose not to main heal isn't one deminsional by choice, its for sanity and pride. If anything is truely one deminsional, its the parties that sees us only as a one deminsional job.
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        • #64
          Re: Can players' interests and needs be balanced?

          Originally posted by Omgwtfbbqkitten View Post
          I abhor people who refuse to tap the versatility their jobs may offer them.

          - WARs that won't tank.
          - RDMs that don't main heal.
          - /NIN onry BRDs
          - Cheap RNGs
          - CORs that won't pull.
          - BLUs and BLMs that never cure people.

          If you want to be one-dimensional, don't pick the versatile jobs.
          *twitch*

          Tanking is part of WAR's design, though it's weakly implemented.
          Healing is part of RDM's design.
          Using many types of ranged weapons and ammo is part of RNG's design.
          Ranged attacks are part of COR's design, and pulling duties tend to come with that.
          Healing is part of BLU's design. (So are debuffing and dispelling, for that matter -- how many BLUs do you see doing that?)

          ...But for crying out loud, backup healing and pulling are not part of BRD's design, nor is healing part of BLM's! Those capabilities are completely a function of subjob. Yes, you shouldn't neglect that your subjob is there, but you shouldn't have your role defined in any large part by it either. Particularly if the reason that it is your sub is simply because there's nothing out there that lets you perform your specialty better.

          "Don't pick the versatile jobs"? BLM is a freaking nuke specialist. Its only real versatility is in having a few enfeebles and nominally being able to choose the right element for the job. The "versatility" you're demanding that BLM embrace is the "versatility" to fall into the same ghetto as SMN -- being invited for their subjob, at the expense of what the job they actually chose to play can do. Even though BLM isn't underpowered like SMN is, and shouldn't have to settle for such a thing. Yes, if something's wrong and the BLM's not in mid-cast they should throw in a cure, particularly if the actual healer can't for some reason. (If there is no actual healer, then something's wrong with this picture.) But don't talk about BLMs as though they're wasting time and MP by nuking as their first priority. -- Pteryx

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          • #65
            Re: Can players' interests and needs be balanced?

            Originally posted by Akashimo View Post
            >_> Damn good reason for most who do refuse. Its tiring. Its draining. And, it's PIGEONHOLING!
            And, "Enfeeb Onry" isn't pigeonholing?

            I've only hit RDM75 for a bit and don't really play during NA prime hours, so maybe it's worse than what I've seen for others, but I've been the "One Main Healer" only three or four times between Lv.72 to Lv.75 with capped exp and 11 merit points. But, I've been co-healer many times, and just a measly back-up healer nearly as often.

            Are you really being forced to main heal only? Or just never bothered to ask if the party leader can get another mage into the party? I see SMN and WHM in party all the time. Much more often than BRDs, that's for sure.

            Originally posted by Akashimo View Post
            If a rdm wanted to play heal monkey they'd level/merit whm.
            Don't appreciate people tell me to go level WHM when they think so little of healers. >_> A part of playing Red Mage well is being able to main heal when needed-- it's insulting to see such derisive term as "heal monkey". The ability to function as a main healer as RDM/WHM in a group of six is just as much of the job as being able to function as a one-man, "no down time" skill up party on Steelshells in Boyahda Tree as RDM/NIN.
            Bamboo shadows sweep the stars,
            yet not a mote of dust is stirred;
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            leaving no trace in the water.

            - Mugaku

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            • #66
              Re: Can players' interests and needs be balanced?

              Originally posted by Pteryx View Post
              *twitch*
              Tanking is part of WAR's design, though it's weakly implemented.
              Healing is part of RDM's design.
              Using many types of ranged weapons and ammo is part of RNG's design.
              Ranged attacks are part of COR's design, and pulling duties tend to come with that.
              Healing is part of BLU's design. (So are debuffing and dispelling, for that matter -- how many BLUs do you see doing that?)
              ...But for crying out loud, backup healing and pulling are not part of BRD's design, nor is healing part of BLM's! Those capabilities are completely a function of subjob. Yes, you shouldn't neglect that your subjob is there, but you shouldn't have your role defined in any large part by it either.
              You mean like NIN/WAR and PLD/WAR?

              I think you have a duty to the party to use your main and sub jobs to benefit the party, including selecting the subjob that suits the party's needs. If you don't like that, join a different party or solo.

              Otherwise you're dragging down 5 other people's exp because you're too much of a prima donna to cure.
              "Don't pick the versatile jobs"? BLM is a freaking nuke specialist. Its only real versatility is in having a few enfeebles and nominally being able to choose the right element for the job. The "versatility" you're demanding that BLM embrace is the "versatility" to fall into the same ghetto as SMN -- being invited for their subjob, at the expense of what the job they actually chose to play can do. Even though BLM isn't underpowered like SMN is, and shouldn't have to settle for such a thing. Yes, if something's wrong and the BLM's not in mid-cast they should throw in a cure, particularly if the actual healer can't for some reason. (If there is no actual healer, then something's wrong with this picture.) But don't talk about BLMs as though they're wasting time and MP by nuking as their first priority. -- Pteryx
              It's not the BLMs that make nuking their first priority that are the problem - it's the BLMs that make nuking their *only* priority, even when people are in the red.

              Any job with MP is a versatile job because MP can be used for multiple purposes. TP (unless you're a dancer) can only do one thing, so of course that's what you do with it. But MP gives you choices, and one of those choices is to save the lives of people who might die if you don't heal them.

              BLM/WHM is not there just because there's no sub that helps you nuke better; in fact there are two subs that help you nuke better. /SMN would give you a bigger manapool with auto-refresh, and /RDM would give you fast cast (albeit a smaller manapool than /WHM). Do you remember why BLM/SMNs don't get invited? Because by subbing /SMN they sacrifice the versatility of /WHM, the chance to help in an emergency, to proclaim that doing anything other than nuking is beneath them; and by doing that they proclaim their contempt for the lives of their party members. Gee, that's sure who *I* want to invite to an exp party.

              This post is long enough without discussing your insults toward SMN; I'll just say that there are many people who build bad parties with SMN in them and blame the SMN for the results, but that doesn't make the job "underpowered" (or "defined by its subjob", for that matter).


              P.S. Pteryx's post is also a good example of the lack of respect for healers and healing that Itazura points out. Healing is a "ghetto" that only "underpowered" jobs belong in? Sheesh. No wonder people don't want to play healing jobs/roles with attitudes like that around.
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              • #67
                Re: Can players' interests and needs be balanced?

                Originally posted by Karinya View Post
                P.S. Pteryx's post is also a good example of the lack of respect for healers and healing that Itazura points out. Healing is a "ghetto" that only "underpowered" jobs belong in? Sheesh. No wonder people don't want to play healing jobs/roles with attitudes like that around.
                You misunderstand. Healing itself is not a "ghetto". I'm RDM75 and WHM65 myself, and don't terribly mind healing. (Being treated as though I have an infinite MP pool instead of a time-limited ability to recover it without resting, OTOH...) The ghetto here is being perceived as a main healer, or being told healing is "part of your job" to at least as much of an extent as your actual job, just because /WHM is the best subjob choice you can make and you have a native MP pool. The ghetto is being told "heal" in /tell on BLM when the RDM's neither busy nor low on MP and things aren't exactly going to hell.

                Furthermore, it's not that "only underpowered jobs" belong in the healer role. It's that only jobs that, uh, actually get heals natively to a useful degree that should be expected to heal. You want someone healing for healing's sake? Fine -- invite a WHM, invite a RDM, or invite a SCH. Don't further lower your server's SMNs' self-esteem so that they never, ever summon in the 70s when they can DD like they first wanted and just meekly assume that MP/WHM is all they're good for. And don't bug you BLM for resting for MP rather than healing in non-emergency situations because "that's what BLMs do." -- Pteryx

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                • #68
                  Re: Can players' interests and needs be balanced?

                  Originally posted by Akashimo View Post
                  Being rdm and choose not to main heal isn't one deminsional by choice, its for sanity and pride. If anything is truely one deminsional, its the parties that sees us only as a one deminsional job.
                  i find that kind of funny because i will happily main heal for my own sanity and pride, give me a pld and/or a a blu who will give some suport stoneskinga and curaga and we have a purfect party, you have to relize that main healing isn't because people are out to be mean to you, it's because there's no-one else to do the job, on a normal day when i check the list of who's seeking i'll see about 20 DD maybe 3 tanks and 0 healers counting all rdm, smn, and even blm has healers yes if smn can main heal i see no reason why a blm can't honestly, suck it up, some xp is better then none, once scholar is out there whm might be more popular but that has yet to be seen, but honestly in all due respect if you can main heal and you refuse to your denying yourself and 5 other people from posible exp

                  Originally posted by Pteryx View Post
                  BLM is a freaking nuke specialist. Its only real versatility is in having a few enfeebles and nominally being able to choose the right element for the job. The "versatility" you're demanding that BLM embrace is the "versatility" to fall into the same ghetto as SMN -- being invited for their subjob, at the expense of what the job they actually chose to play can do. Even though BLM isn't underpowered like SMN is, and shouldn't have to settle for such a thing.
                  spoken like a true blm, and this is the very reason i hate them and don't give them refreash most of the time, i see blm all the time with this "I can't suport the party attitude" it's degrading and only hurts the party in the long run, do you think that maybe this is the main reason people don't like to party with them?

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                  • #69
                    Re: Can players' interests and needs be balanced?

                    Originally posted by IfritnoItazura View Post
                    And, "Enfeeb Onry" isn't pigeonholing?
                    Its our basic and strongest function that when played right, reduce trouble party gets. Any dd burn makes it almost impossible to enfeeble fast enough before the mob dies. Or mp runs out faster.
                    Originally posted by IfritnoItazuara View Post
                    Are you really being forced to main heal only? Or just never bothered to ask if the party leader can get another mage into the party?
                    I always put {main} {heal!} {no thanks} in my search comment.
                    By asking for me to party with that there, they acknowledge what I'm not there for.
                    Originally posted by IfritnoItazuara
                    I see SMN and WHM in party all the time. Much more often than BRDs, that's for sure. Don't appreciate people tell me to go level WHM when they think so little of healers. >_> A part of playing Red Mage well is being able to main heal when needed-- it's insulting to see such derisive term as "heal monkey". The ability to function as a main healer as RDM/WHM in a group of six is just as much of the job as being able to function as a one-man, "no down time" skill up party on Steelshells in Boyahda Tree as RDM/NIN.
                    Well lucky you, your server must be filled with more mages than where I'm at.
                    <.<; When needed, not ALWAYS. Don't get those mixed up. Seriously, there is a difference on mp used between the jobs. One that sickens you when you heal on rdm. Cure V 600+ hp for 135 mp and no hate compared to 4 or 3. Regen II and Regen III plus ability to merit it with higher hp per ticks, with Regen III costing 64 mp and can recover base around 20 hp a tick for a total of 400 mp. Amount of healing of a Cure 4, for less mp and enmity. Lets not forget Pro/Shell ra, same mp for the single target, but all AoE, much more mp effient than casting a single buff over and over.
                    I use the term heal monkey because in general, that what pink maging has reduced us to in the eyes of the exp/merit communities.
                    We aren't talking about skill ups. I could care less if anyone chooses to heal how they want in those, but in exp and merits, i do. Skill ups != exp/merit playing styles.
                    Adventures of Akashimo Hakubi & Nekoai Nanashi


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                    • #70
                      Re: Can players' interests and needs be balanced?

                      Originally posted by tdh View Post
                      The WAR community made a huge push years ago to be removed from the random tank ranks into the DD slot they're in now.
                      Don't pin that on just the "WAR community". Players from all different jobs in this game had a hand in that.

                      I remember tanking in the late 50s/early 60s as WAR/NIN in the Valley of Sorrows. It was one of these deals where the party obviously wanted a PLD tank, but got tired of waiting and waiting for one to pop up LFG, but finally "settled" for a WAR tank.

                      Throughout the party, the main healer kept making comments how PLD tanks were much easier to work with, and kept giving me suggestions on how I could tank better. Suggestions like eating DEF food and using Defender. It wasn't like I was tanking in a Hauby. No one died the whole party, but it didn't stop them from complaining about being stuck with a WAR tank.

                      They could have at least saved their ranting for their LS chat. To do it openly in party chat where your tank sees all of it?
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                      • #71
                        Re: Can players' interests and needs be balanced?

                        Originally posted by LyonheartLakshmi View Post
                        Don't pin that on just the "WAR community". Players from all different jobs in this game had a hand in that.
                        I remember tanking in the late 50s/early 60s as WAR/NIN in the Valley of Sorrows. It was one of these deals where the party obviously wanted a PLD tank, but got tired of waiting and waiting for one to pop up LFG, but finally "settled" for a WAR tank.
                        Throughout the party, the main healer kept making comments how PLD tanks were much easier to work with, and kept giving me suggestions on how I could tank better. Suggestions like eating DEF food and using Defender. It wasn't like I was tanking in a Hauby. No one died the whole party, but it didn't stop them from complaining about being stuck with a WAR tank.
                        They could have at least saved their ranting for their LS chat. To do it openly in party chat where your tank sees all of it?
                        Well, and I'm saying this as a War, it IS easier to work with a Pld because they get far more hate holding abilities and damage mitigation then War. It takes more then voke and high def to be a good tank, so it *is* harder for a War to tank then a decent pld or a good nin. And I'm saying this as someone who's tried tanking 60+ *willingly*. In fact, I volunteered for the damn role to keep the pt going. Though without a pt that's able to work with it's own members, it just will not work. Where a Pld only needs refresh of some sort, and Nins need haste, a War needs a lot more effort to tank from his entire pt.

                        Though just because it's not the best option doesn't mean I won't do my best to make it work.

                        ...which brings me to this 'pinkmage' crap. You, as a Rdm, are one of THREE jobs in the *entire game* who get naturally occuring, readily availible curing abilities. Yes, Blu and Smn have natural cures, but theirs are very limited. As such, as a Rdm, to be the best Rdm you can be, if you're needed to main heal you should be able to main heal. It is not an insult to the class to ask it to do something so few classes can actually do. Case in point, other day I had a full pt against Colibiri start to break up. The Nin tank left because he didn't like tanking birds(despite the constant C5-C6s), the Smn main healer...a galka of all things who could both buff AND use attack BPs while main healing...d/c'd and never came back and we were left with two Sam/Thfs, a War/Nin and a Rdm/Whm. We were about to break when one of the Sams decided to 'solo' an IT bird with his 2 hour. Next thing you know we're pulling in 4 man C5s against high VT-low IT mobs every 5-6 minutes with the only healer being that Rdm. Had he decided he didn't want to main heal, we would have gain nothing. Instead we got at least 6k exp in all of 40-50 minutes.

                        And yes, as a War, I did attempt to tank...but it's hard to hold hate from 1k Gekkos.

                        Long story short, if you can do something for a party, you do it. It's not an insult to ask a class that has natural abilities to do something. And it's not 'pidgeon-holing' to ask a class to focus on a single aspect in an Exp pt...so that *everyone* is stronger in every other aspect of the game. There's plenty of other things a Rdm can enfeeble and nuke in this game besides TP burn mobs. And that's where the balance lies...as there is more to this game then EXPing.
                        "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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                        • #72
                          Re: Can players' interests and needs be balanced?

                          Amen to that Aka... it seems there's always a massive mage shortage on Seraph when it comes to forming a party.


                          Lately though I've been having problems getting DDs... someone care to explain that one to me? @. @
                          sigpic


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                          • #73
                            Re: Can players' interests and needs be balanced?

                            Originally posted by Malacite View Post
                            Amen to that Aka... it seems there's always a massive mage shortage on Seraph when it comes to forming a party.
                            Lately though I've been having problems getting DDs... someone care to explain that one to me? @. @
                            I'm guessing leeching at resest hnm timers?
                            <.<; I've noticed a lot more than usuall dd at simmy since monday >.>;
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                            • #74
                              Re: Can players' interests and needs be balanced?

                              Originally posted by Ziero View Post
                              Well, and I'm saying this as a War, it IS easier to work with a Pld because they get far more hate holding abilities and damage mitigation then War.
                              Whether it's true or not isn't the point. You don't invite someone to a party and then openly complain about them the entire time. If you invite a WHM to main heal a merit party, don't complain during the party that you wish a RDM had been seeking instead. If you pick up a THF and a RNG for your merit party, don't complain to the party that exp would have been faster if you had been able to pick up 4 SAMs.
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                              • #75
                                Re: Can players' interests and needs be balanced?

                                Originally posted by LyonheartLakshmi View Post
                                Whether it's true or not isn't the point. You don't invite someone to a party and then openly complain about them the entire time. If you invite a WHM to main heal a merit party, don't complain during the party that you wish a RDM had been seeking instead. If you pick up a THF and a RNG for your merit party, don't complain to the party that exp would have been faster if you had been able to pick up 4 SAMs.
                                Well that I can agree with, it wasn't your fault that the pt was set up as it was. But at the same time, I don't think it's insulting to say one class shines in a role more then another, as long as they weren't blaming it on you personally. If they were saying that *another* war could do better, then I might have been insulted...and possibly a bit curious as to how. But to say a job better designed to tank is better at tanking wouldn't insult me. Infact I remember a mid 50-ish PT I had once where I was tanking Colibri as a War, and even I noted that Plds would be much better at it. When a member left, and we got a Pld rep, the difference was very clear and I happily went full out offense.

                                The fact that you solo tanked Raptors on a War with no PT deaths and positive EXP gain is something to be proud of, and despite complaints about desiring another class to fill the role, the PT should have at least made not of your ability to do the job right.
                                "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater

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