Re: Can players' interests and needs be balanced?
Don't know about exp'ing on IT++, but if VT+ to IT- chain 5 start to give off exp/hour better than T-VT chaining 12, you can bet all the (I-forgot-the-name) plug-in users on Windower will start to notice right away.
It should pretty easy to manipulate players into going after higher level monsters--just nudge the exp per kill numbers a bit, and make killing T's and low VT's not worthwhile. (Then, watch the hate (e-)mail pour in over "exp nerf".)
Don't know about exp'ing on IT++, but if VT+ to IT- chain 5 start to give off exp/hour better than T-VT chaining 12, you can bet all the (I-forgot-the-name) plug-in users on Windower will start to notice right away.
It should pretty easy to manipulate players into going after higher level monsters--just nudge the exp per kill numbers a bit, and make killing T's and low VT's not worthwhile. (Then, watch the hate (e-)mail pour in over "exp nerf".)
Comment