Re: Can players' interests and needs be balanced?
Instead of of repeatedly call for nerfing /WHM, why not focus on fixing SMN instead? If the job itself is robust enough, many support job options can be opened up. S-E is making a concerted effort to improve small grouping, so this is a perfect time to ask for adding additional capabilities instead of just nerfing*.
As far as I can tell, /WHM is helping SMN, BLM, RDM and others to get experience points instead of preventing them from getting parties. Nerfing /WHM is just not needed.
* Except for the two-handed weapons' output. I'd love to see S-E just reverse that entirely and don't fiddle with the damage formula again until they come up with a better solution. x_x;
Instead of of repeatedly call for nerfing /WHM, why not focus on fixing SMN instead? If the job itself is robust enough, many support job options can be opened up. S-E is making a concerted effort to improve small grouping, so this is a perfect time to ask for adding additional capabilities instead of just nerfing*.
As far as I can tell, /WHM is helping SMN, BLM, RDM and others to get experience points instead of preventing them from getting parties. Nerfing /WHM is just not needed.
* Except for the two-handed weapons' output. I'd love to see S-E just reverse that entirely and don't fiddle with the damage formula again until they come up with a better solution. x_x;
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