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Would you consider making more differences between the races?

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  • Would you consider making more differences between the races?

    I was wondering if SE would ever consider making more differences between the races.

    As it is now, there is very little difference between a mithra/human/elvaan/galkan/tarutaru melee. The main difference we have between the races seems to be more between galkas and tarutarus with their hp/mp pools.

    I think it would make it more interesting if their were some more differences between the races. Whether this takes the form of racial specific traits, certain races gaining certain +elemental resistance traits, racial specific abilities, or whatever.

    Or even some race specific spells, or some more RSE would be fun to have.


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  • #2
    Re: Would you consider making more differences between the races?

    In a game like FFXI where you don't just start a new character every time you want to level a new job, I think a greater statistical difference between the races would be a very bad thing.

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    • #3
      Re: Would you consider making more differences between the races?

      I wouldn't want to see traits or abilities, or at least not very strong ones. But some more RSE wouldn't be too bad. Especially if the quests to get it were actually race-specific and had some nice history behind them and such.
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      • #4
        Re: Would you consider making more differences between the races?

        Originally posted by Ellipses View Post
        I wouldn't want to see traits or abilities, or at least not very strong ones. But some more RSE wouldn't be too bad. Especially if the quests to get it were actually race-specific and had some nice history behind them and such.
        See, this could be interesting. But RSE's purpose is to even the races out, by compensating for their weaknesses, rather than push the races further apart.

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        • #5
          Re: Would you consider making more differences between the races?

          Mithra can eat raw fish and Galka can eat raw meat.

          That's enough of a difference for me.

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          • #6
            Re: Would you consider making more differences between the races?

            Originally posted by Murphie View Post
            See, this could be interesting. But RSE's purpose is to even the races out, by compensating for their weaknesses, rather than push the races further apart.
            But that evening out makes the current RSE useless for some jobs. Even just adding a second set at ~30 and again at ~70 that did magnify the differences would be useful to jobs that don't see much of a benefit to the existing RSE sets.

            Now, the existing RSE add some fantastic bonuses to level the playing field, I doubt that RSE that enhanced racial differences would have such large increases.
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            • #7
              Re: Would you consider making more differences between the races?

              Still, RSE pieces could be a great way to add more 'differences' to the races without actually making them different. I personally love the fact that race plays so little a part statistically, but is more an asthetic choice in this game. And some more RSE based quests, with an actual story behind them...and not just reskinned gear at that, would be real cool to have IMO.

              But increasing natural traits, abilities and stat differences would be a step in the wrong direction for this game.

              Originally posted by Mhurron View Post
              But that evening out makes the current RSE useless for some jobs. Even just adding a second set at ~30 and again at ~70 that did magnify the differences would be useful to jobs that don't see much of a benefit to the existing RSE sets.
              Now, the existing RSE add some fantastic bonuses to level the playing field, I doubt that RSE that enhanced racial differences would have such large increases.
              While true some RSE will be useless on some jobs, it means that the race could use other gear to help them excel at that job, further changing the dynamics of the races without giving any a clear advantage. But then again I can also see the point of going in the opposite direction and using RSE that boosted a races' natural stats, but would also weaken its' weaker ones. This way you'd have a choice of all out boost or a form of balance.

              Which is basically what the Hume RSE set accomplishes. Each piece is great for a different job, yet combined together all at once it gives a flat +2 to every stat and equal amounts of +HP and +MP.
              Last edited by Ziero; 10-30-2007, 11:20 AM.
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              • #8
                Re: Would you consider making more differences between the races?

                Originally posted by Eiyoko View Post
                Mithra can eat raw fish and Galka can eat raw meat.
                That's enough of a difference for me.
                This sounded interesting to me when I first heard about it. It's really not, though. It would be if any raw meat or raw fish actually provided worthwhile bonuses that weren't totally outstripped by cheap, easily obtainable general food. However, that could violate the current apparent ethic of making sure that no race is locked out of a particular in-game niche.

                Thinking again, however, it might be nice for flavor if a piece of Mithra RSE had a latent that was unlocked by eating raw fish, or a piece of Galka RSE had a latent that was unlocked by eating raw meat.
                Last edited by Lunaryn; 10-30-2007, 11:32 AM. Reason: manual-merged doublepost :p
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                • #9
                  Re: Would you consider making more differences between the races?

                  Originally posted by Lunaryn View Post
                  This sounded interesting to me when I first heard about it. It's really not, though. It would be if any raw meat or raw fish actually provided worthwhile bonuses that weren't totally outstripped by cheap, easily obtainable general food. However, that could violate the current apparent ethic of making sure that no race is locked out of a particular in-game niche.
                  That's kinda the point, to give the race something different, but not major. There are a lot of 'little' things in this game that are affected by race (the door in QSCs comes to mind) and as far as I'm concerned that's how it should be. And the only thing I would would really change is just adding more of those 'little things.
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                  • #10
                    Re: Would you consider making more differences between the races?

                    What I want added to the game is lots of really really really great meripo spots! And the entrance to them having a door that's only 2.5 feet tall...

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                    • #11
                      Re: Would you consider making more differences between the races?

                      Originally posted by Eiyoko View Post
                      Mithra can eat raw fish and Galka can eat raw meat.

                      That's enough of a difference for me.
                      All races can eat raw fish if they equip one of these weapons: Narval, Calamar, Exocets, and Pagures.
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                      • #12
                        Re: Would you consider making more differences between the races?

                        My point is that these unconventional foods last 5 minutes and provide bonuses that largely don't seem even situationally useful compared to the likes of Meat Jerky. It's a waste of time and of the 10 gil or so you could have received from just NPCing the raw meat/fish in the first place. It's not about whether the ability to do these race-specific things gives those races an advantage or not, it's about it being on the shortlist of things newbies should learn never to do. Eating raw meat/fish is an inherently stupid thing to do from a pragmatic perspective.

                        If a Galka could get similar benefits from eating rabbit meat as from grilled hare, maybe a little less to account for the lack of investment in the act of cooking it, I don't think that would be in any way game imbalancing or make Galka inherently superior as a melee. It would simply be providing them a unique alternative to a common food. It's not the cleanest example since rabbit meat is stackable (of course, stackability usually implies lowered duration anyway) and frankly rather ubiquitous compared to grilled hare (how many people invest in this for better damage over the cheaper meat jerky anyway? I know I don't.), but I think it does somewhat illustrate what I had in mind: an actual real alternative practice, neither good enough to be the preferred norm for the race nor bad enough to be eschewed by reasonable people.
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                        • #13
                          Re: Would you consider making more differences between the races?

                          I'd like to see Elvaan get a few more points of STR...

                          Galka have 8 more VIT and something 120-140 more HP, while we only have 4 more STR because of our high lolMND...
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